How do you explain a great app feature without losing your audience's attention? You show, you don't just tell.
Here’s a recent promo animation I designed for the Aimtoget app. The goal was to take a relatable problem (having airtime but needing cash) and turn it into a smooth, satisfying UI walkthrough that proves how easy the app is to use. I animated this using a combination of Jitter for rapid UI motion and Adobe After Effects to dial in those crisp micro-interactions and transitions.
Got an app or digital product that needs a high-converting explainer? Let’s bring your UI to life.
A Halloween type study. One line, eight typefaces, eight ghosts. Each frame holds the same words and composition while the letterform, palette and figure change, from blackletter to dot-matrix to brush script.
I designed every frame in Figma, then used AI image-to-video to hallucinate the transitions between them, so the type melts, drips and reforms into the next face while the ghost dissolves into smoke and re-forms. The result loops like a bad dream that keeps changing its mind.
Two 30-second motion pieces in two very different design languages, randomly drawn from a list of 60 styles.
Sprout: Flat Design
A houseplant-care app told with bright, shadowless shapes and springy bounce-in motion. Friendly icons, a weekly watering chart, a testimonial bubble and a “Pick your pal” shop all pop in with a circle wipe between scenes.
Atelier Nord: Modernism
An architecture studio told with restraint. Line drawings build themselves, from a house elevation to a floor plan, in a warm grey, black and off-white palette with a single orange accent. Clean type and sliding wipes keep it calm and precise.
One format, two moods: playful and rounded vs. quiet and exact.