Don't Look Away: A CRT Camera Horror Game at a Radio StationDon't Look Away: A CRT Camera Horror Game at a Radio Station
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Every horror game gives you a flashlight. This one gives you a TV with four channels, and you can only watch one.
Don't Look Away is a night shift at WDLA 1310 AM, a radio station, on Halloween 1987 (fictional). The exit is locked with three keys, each hidden in a room you can only see through the booth's old CRT. Two monsters live in the building, and they only move when nobody is watching them.
So you: • turn the TV's tuning knob between four cameras, with static in between • sweep the camera light to find each key, while brass decoys catch the light too • hold a fire door shut by hand when something knocks, which means looking away from the cameras • get caught, or walk out at dawn
Built with the Rive CLI and GPU Canvas. Claude Code wrote the scene, HUD and state machines in RML, a WGSL shader lights every room live, the monster AI runs on Luau scripting, and the HUD runs on data binding. We hand-animated the jump scares in the Rive Editor.
Play it (sound on): https://dont-look-away-174tpf.rive.to/?fit=contain The video shows a full run, the code and the Editor pass.
Something just knocked. 🚪
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