How it’s made
• Rive CLI + Claude Code: I’m a designer, not a game developer. I described the game, the agent wrote it, I watched the live preview and corrected it.
• RML for the scenes, Luau scripting for the logic: the night clock, the districts, the scares, the dialogues.
• GPU Canvas: one WGSL shader over the whole game. Curfew frame, searchlights, air-raid flash, a camera shutter for cat photos, the dawn report developing out of a halftone raster.
• Data Binding drives the HUD, State Machines run the buttons.
• Rive Editor to play it and check every screen.
• Higgsfield for character art, from my own references and photos.