Zero backend browser game prototype. Built using React, Typescript, Tailwind CSS, and Node. Includes 4 maps, points/health tracking, boss spawner, and unlockable items. https://devopsmax.github.io/monster-tower-defense/
🙌 Interactive Coffee Shop Game built ENTiRELY in Rive🚀
A playful cafe experience combining animated characters, interactive gameplay, and a complex in-game economy.
Everything from the UI and animations to the game logic and economic calculations runs directly inside Rive, with Data Tables making the entire system easy to configure and balance.
More than just animation — a fully interactive gaming experience powered by Rive.
Title: The Runaway Paintbrush 🎨 | CapCut World LA Challenge
Description:
What if a runaway paintbrush could take you on the most unexpected journey? 🎨✨
For my second entry in the CapCut World LA challenge, I created an imaginative AI video featuring a magical paintbrush, a colorful fantasy adventure, and an unexpected arrival at CapCut World LA.
Created using AI visuals, creative storytelling, character dialogue, and cinematic transitions in CapCut.
Thanks for joining the CapCut World LA Challenge! 🌟 Just flagging: the submission requirements ask for your social post link along with the final video and project link. This helps us verify and feature your post — could you add it to your submission or share it in the comments below? Appreciate it!
an architecture site for a studio that only builds where the weather decides.
The brief I set myself: make it feel like a set of drawing sheets. Every section is numbered, ruled and labelled like a title block, and every project carries real data: altitude, build window, snow load.
The hero is a small code component. A datum line follows the cursor and reads the altitude live off the scale.
Built in Framer. Still polishing motion and mobile.
The drawing-sheets brief is such a charming concept for this site, Bright. That datum line reading altitude live off the scale in the hero is the perfect detail to anchor the whole thing.