Is sketching part of your creative workflow or we've forgotten what it feels to be human?
Depending on the projec's scope, I normally like to explore my ideas on paper before I come up with the best solution.
And no, they're not perfect.
They are rough and messy, my goal is so...
What if an abandoned carnival wasn't abandoned at all, but something alive?
AFTERHOURS is an interactive 3D Halloween experience that invites visitors into a mysterious miniature carnival filled with supernatural attractions, atmospheric lighting, and eerie motion.
I wanted to create a Halloween world that feels alive rather than a conventional static animation. The experience combines exploration, environmental storytelling, and interactive motion to bring the haunted carnival to life.
Built using: Rive CLI and GPU Canvas, with custom 3D visuals, animation, and real-time effects.