A little piece of recent work, Framer + GPT-5.6 Sol for animation componentA little piece of recent work, Framer + GPT-5.6 Sol for animation component
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A little piece of recent work, Framer + GPT-5.6 Sol for animation component
Maty's avatar
That radial motion pulling the eye from inbound leads all the way to revenue is really satisfying to watch. Was GPT-5.6 generating the animation logic itself, or was it more scaffolding that you refined by hand in Framer?
Stacy's avatar
I came up with the animation concept and mechanics and drew the keyframes for the different object states. GPT-5.6 then turned that into a component with controls for adjusting the animation speed. The rest of the UI was built manually in Framer.
Maty's avatar
That split makes sense, GPT-5.6 handling the componentization while you kept the keyframe logic yours. Was it faster overall than building the whole thing by hand, or did the back and forth of prompting and adjusting eat into the time savings?
Stacy's avatar
I think it would have taken about the same amount of time either way, so it was more of an experiment.
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