Undying Flower
Worked on shaders, VFX, and also gameplay mechanics on Undying Flower
Game Developer
Unity
Blackhole VFX and Particles
I created the shader and particle system for the blackhole
Game Developer
Unity
Unreal Material Scope
Create distanced-based clipping to hide part of the scope mesh during zooming in
Game Developer
Unreal Engine
Bonbin Puzzle Game
I coded the UI, gameplay, and animations in this simple drag-and-drop puzzle game
Game Developer
Unity