Toy/Collectible 3D Design - I will create print-ready 3D models by Jeferson BonillaToy/Collectible 3D Design - I will create print-ready 3D models by Jeferson Bonilla
Toy/Collectible 3D Design - I will create print-ready 3D modelsJeferson Bonilla
Specializing in toys, Jeferson provides product design services from concept to final photorealistic renderings. This service benefits manufacturers seeking attractive visual representation of their products before prototyping.
FAQs
3D models of your product that will be print-ready and tailored for manufacturing (i.e.Toy and Collectible).
3D photorealistic render presenting your idea. Renders will be a turnaround featuring your product.
I use Maxon Zbrush and Autodesk Maya for all modeling and rendering. Adobe Photoshop is later used for post production and touchup. The render engine I use is Autodesk Arnold Renderer. I occasionally use Adobe Substance as well as Keyshot.
-I m an passionate 3D modeler, and designer with experience.
-My background involves doing character and VFX work for 3 years involving clients local to my city's film scene. My Works include 3D modeling, stylized renderings, and authoring production ready character rigs for animation.
-Bachelor's and Associates degrees in Fine arts.
-I finish projects on time, often before the deadline.
-I am always online.
-I am reliable, and I never let my clients down.
Toy/Collectible 3D Design - I will create print-ready 3D modelsJeferson Bonilla
Starting at$25 /hr
Tags
Adobe After Effects
Adobe Photoshop
Autodesk Maya
Blender
Zbrush
3D Designer
3D Modeler
Product Designer
Specializing in toys, Jeferson provides product design services from concept to final photorealistic renderings. This service benefits manufacturers seeking attractive visual representation of their products before prototyping.
FAQs
3D models of your product that will be print-ready and tailored for manufacturing (i.e.Toy and Collectible).
3D photorealistic render presenting your idea. Renders will be a turnaround featuring your product.
I use Maxon Zbrush and Autodesk Maya for all modeling and rendering. Adobe Photoshop is later used for post production and touchup. The render engine I use is Autodesk Arnold Renderer. I occasionally use Adobe Substance as well as Keyshot.
-I m an passionate 3D modeler, and designer with experience.
-My background involves doing character and VFX work for 3 years involving clients local to my city's film scene. My Works include 3D modeling, stylized renderings, and authoring production ready character rigs for animation.
-Bachelor's and Associates degrees in Fine arts.
-I finish projects on time, often before the deadline.
-I am always online.
-I am reliable, and I never let my clients down.