I will render stunning photorealistic visuals using Lumion

Contact for pricing

About this service

Summary

Are you looking for jaw-dropping, photorealistic environments for your game, cinematic, or project? I specialize in creating high-quality UE5 renders with next-level lighting, atmosphere, and attention to detail.
What I Offer:
Hyper-realistic UE5 environments (natural landscapes, futuristic cities, post-apocalyptic scenes, and more!)
Custom lighting & textures for breathtaking visuals
Game-ready levels optimized for performance
Cinematic quality rendering for trailers & animations
High-resolution output (4K, 8K, and more!)
Whether you need game environments, virtual production scenes, or stunning architectural visuals, Ill make your vision come to life.
Contact me before placing an order to discuss your project needs and ensure the best results. Lets bring your ideas to life with UE5!

FAQs

  • 1. What do you need from me to get started?

    I need a clear description of your vision, including references, mood boards, and any specific asset requirements.

  • 2. How long does it take to complete a project?

    Basic renders take 3-5 days, while complex environments may take 1-2 weeks, depending on the level of detail.

  • 3. Do you use custom assets or just Megascans?

    I primarily use Megascans and UE Marketplace assets, but I can create fully custom models upon request.

  • 4. Can you make an environment optimized for real-time gaming?

    Yes! I optimize environments to be game-ready with LODs, collisions, and performance tweaks.

  • 5. Do you offer revisions?

    Yes!

What's included

  • 1. Project Setup & Scene Composition

    Project File (.uproject) – Complete UE5 project with all assets and settings. Scene Layout – Properly composed level with accurate scale and object placement. Asset Optimization – Clean geometry, proper LODs, and Nanite (if applicable).

  • 2. Lighting & Rendering

    Lighting Setup – Realistic lighting using Lumen (or baked lighting for static scenes). Lightmaps & GI – Proper UVs for light baking (if necessary) and Global Illumination setup. HDRI & Sky – Real-world sky environment with accurate exposure settings. Volumetrics & Atmospherics – Fog, dust, or environmental effects for realism.

  • 3. Materials & Texturing

    High-Quality PBR Materials – Proper Albedo, Normal, Roughness, and Specular maps. Megascans Integration – Optimized use of Quixel assets for realism. Material Instances & Variations – Custom shaders and instances for better flexibility.

  • 4. Post-Processing & Cinematics

    Post-Processing Volume – Adjustments for color grading, exposure, bloom, and depth of field. Cinematic Renders – High-quality renders (4K if required) in EXR/PNG formats. Camera & Sequencer Setup – Pre-configured camera angles and animations for presentation.

  • 5. Final Deliverables

    Final Rendered Stills – At least 3-5 high-resolution images showcasing the scene. Rendered Video (if needed) – 4K cinematic sequence (MP4 or etc).


Skills and tools

3D Designer

3D Animator

3D Modeler

Adobe Substance 3D Painter

Autodesk Maya

Lumion

Twinmotion

Unreal Engine

Industries

Art
Architecture
Film