3D Game Art

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About this service

Summary

I offer a comprehensive suite of 3D design and real-time visualization services tailored for various industries, including gaming, architecture, and interactive media. My unique approach combines cutting-edge technology with creative excellence, delivering everything from detailed 3D models and animations to interactive VR experiences and educational content.

Process

Concept and Pre-production: This initial phase involves brainstorming, researching, and sketching to define the visual style and thematic elements of the game. Key deliverables include concept art, storyboards, and a detailed project plan that outlines the scope and requirements.
3D Modeling: Artists create 3D models based on the approved concept art. This step involves sculpting characters, environments, and props in a 3D modeling software. The models are then refined to meet technical and aesthetic standards.
Texturing and Shading: Once modeling is complete, textures are applied to give color and detail to the models. Shaders are developed to dictate how different surfaces interact with light and the game environment.
Lighting and Rendering: This stage involves setting up lights and cameras within the scenes to enhance the mood and visibility. Rendering techniques are applied to achieve the final look of the assets under various lighting conditions.
Integration into the Game Engine: The completed 3D models, animations, and environments are imported into a game engine where they are set up for interaction and functionality within the game. Programmers work to integrate these assets with game logic and physics.
Testing and Revision: The game art is rigorously tested within the game environment to ensure everything works seamlessly and meets the performance standards. Feedback is collected, and revisions are made as necessary to optimize both aesthetics and functionality.
Final Delivery: Once all elements are tested and approved, the final assets are compiled and delivered, along with any associated documentation, to the client or the development team for final game assembly.
Post-Production Support: After the initial delivery, additional support may be provided to address any issues that arise as the game progresses towards completion and release.

What's included

  • Deliverables for 3D Game Art

    Concept Art: Initial sketches and illustrations that outline the visual style, theme, and character designs for the game. These serve as the foundation for further development. 3D Models: Fully textured and rigged 3D models of characters, environments, and objects. These models are ready for animation and integration into the game engine. Animation Files: A set of animations for characters and objects, which may include walking, jumping, interacting, and other key movements relevant to the game. Environmental Assets: Detailed 3D models of the game environment, including textures and lighting that fit the game’s aesthetic and play areas. UI/UX Assets: Design elements for the game's user interface and user experience, such as menus, buttons, icons, and HUD elements. Particle Effects: Custom particle effects for various interactions or environmental enhancements, like fire, smoke, or magical effects. Sound Assets: (if included in the scope) Sound effects and background music tracks that complement the visual elements and gameplay. Project Files: All original files used in the creation of the game assets, typically including source files for models, textures, and animations in their native software formats.


Skills and tools

3D Designer
3D Animator
3D Modeler
Autodesk 3ds Max
Blender
Cinema 4D
Unreal Engine
Zbrush

Industries

Metaverse
PC Games
Video Games

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