Mobile & Web UI/UX Design for Higher Conversions by Ubon UdonkangMobile & Web UI/UX Design for Higher Conversions by Ubon Udonkang
Mobile & Web UI/UX Design for Higher ConversionsUbon Udonkang
Cover image for Mobile & Web UI/UX Design for Higher Conversions
I provide UI/UX Design services that are strategically built for business results, not just aesthetics. My unique value is bridging design vision with development reality, as I create interactive, developer-ready designs in Framer that eliminate friction and boost key metrics. I've designed experiences that have, for example, increased reduced processing time at Access Bank branches by 30%.

What's included

Research & Strategy
User Research Summary: A concise report on target users, their needs, pain points, and motivations (based on interviews, surveys, or existing data). User Personas: 2-3 detailed profiles of your primary target users to guide design decisions. User Flow Diagrams: Visual maps illustrating the steps a user will take to complete key tasks within the app. Sitemap (for Web) or App Map (for Mobile): A clear structure detailing the hierarchy and navigation of all screens.
Low-Fidelity Design
Low-Fidelity Wireframes: Simple, structural layouts for all critical screens, focusing purely on content placement, functionality, and interaction design (usually delivered as static images or simple prototypes).
High-Fidelity Design
High-Fidelity Mockups: Pixel-perfect visual designs for all final screens, including typography, colors, imagery, and detailed UI elements, reflecting the final look and feel of the app. Responsive Design/Breakpoints: Mockups demonstrating how the design adapts for key screen sizes (e.g., mobile portrait, tablet, desktop). Interactive Prototype (in Figma/Framer): A clickable, high-fidelity prototype that simulates the user experience and app flow for testing and stakeholder review.
Design System & Assets
Style Guide/Design System: A document or file containing all reusable UI components (buttons, forms, navigation elements), color palettes, typography rules, and usage guidelines to ensure design consistency and efficient development handoff. Design Assets Handoff: Cleanly organized source files (e.g., Figma or Framer files) with developer-ready specifications (CSS/code snippets, spacing, measurements) for all components and screens.
Documentation & Wrap-up
Design Rationale Document: A summary explaining the key design decisions, justifying choices based on user research and project goals. Basic Accessibility Checklist: Confirmation that the design meets basic accessibility standards (e.g., color contrast, target sizes).
FAQs
The best time is usually when you have a clear idea of your app's core features and business goals, but before any code has been written. This allows us to define the best user experience from the ground up, saving you costly rework later.
I primarily use Figma for design, prototyping, and developer handoff. These tools allow for highly collaborative, pixel-perfect designs and create excellent interactive prototypes for testing.
My primary service is UI/UX Design, which focuses on the user experience and visual interface. The actual back-end and native mobile development work is typically handled by your engineering team.
The timeline depends heavily on the app's complexity, the number of screens, and whether it’s a redesign or a build from scratch. Generally, a typical project can take anywhere from 4 to 8 weeks to complete.
Your input is crucial! I require your time for the initial discovery phase, timely feedback on wireframes, and final sign-off on mockups. Clear and quick communication helps keep the project moving efficiently.
The project concludes with the Design Assets Handoff. You'll receive a complete Design System, final mockups, and an interactive prototype, all neatly organized for your developers to build the finished product.
Example work
Starting at$1,500
Schedule a call
Duration5 weeks
Tags
Balsamiq
FigJam
Figma
Jira
Whimsical Wireframes
Product Designer
UI Designer
UX Designer
Service provided by
Ubon Udonkang Lagos, Nigeria
8
Followers
Mobile & Web UI/UX Design for Higher ConversionsUbon Udonkang
Starting at$1,500
Schedule a call
Duration5 weeks
Tags
Balsamiq
FigJam
Figma
Jira
Whimsical Wireframes
Product Designer
UI Designer
UX Designer
Cover image for Mobile & Web UI/UX Design for Higher Conversions
I provide UI/UX Design services that are strategically built for business results, not just aesthetics. My unique value is bridging design vision with development reality, as I create interactive, developer-ready designs in Framer that eliminate friction and boost key metrics. I've designed experiences that have, for example, increased reduced processing time at Access Bank branches by 30%.

What's included

Research & Strategy
User Research Summary: A concise report on target users, their needs, pain points, and motivations (based on interviews, surveys, or existing data). User Personas: 2-3 detailed profiles of your primary target users to guide design decisions. User Flow Diagrams: Visual maps illustrating the steps a user will take to complete key tasks within the app. Sitemap (for Web) or App Map (for Mobile): A clear structure detailing the hierarchy and navigation of all screens.
Low-Fidelity Design
Low-Fidelity Wireframes: Simple, structural layouts for all critical screens, focusing purely on content placement, functionality, and interaction design (usually delivered as static images or simple prototypes).
High-Fidelity Design
High-Fidelity Mockups: Pixel-perfect visual designs for all final screens, including typography, colors, imagery, and detailed UI elements, reflecting the final look and feel of the app. Responsive Design/Breakpoints: Mockups demonstrating how the design adapts for key screen sizes (e.g., mobile portrait, tablet, desktop). Interactive Prototype (in Figma/Framer): A clickable, high-fidelity prototype that simulates the user experience and app flow for testing and stakeholder review.
Design System & Assets
Style Guide/Design System: A document or file containing all reusable UI components (buttons, forms, navigation elements), color palettes, typography rules, and usage guidelines to ensure design consistency and efficient development handoff. Design Assets Handoff: Cleanly organized source files (e.g., Figma or Framer files) with developer-ready specifications (CSS/code snippets, spacing, measurements) for all components and screens.
Documentation & Wrap-up
Design Rationale Document: A summary explaining the key design decisions, justifying choices based on user research and project goals. Basic Accessibility Checklist: Confirmation that the design meets basic accessibility standards (e.g., color contrast, target sizes).
FAQs
The best time is usually when you have a clear idea of your app's core features and business goals, but before any code has been written. This allows us to define the best user experience from the ground up, saving you costly rework later.
I primarily use Figma for design, prototyping, and developer handoff. These tools allow for highly collaborative, pixel-perfect designs and create excellent interactive prototypes for testing.
My primary service is UI/UX Design, which focuses on the user experience and visual interface. The actual back-end and native mobile development work is typically handled by your engineering team.
The timeline depends heavily on the app's complexity, the number of screens, and whether it’s a redesign or a build from scratch. Generally, a typical project can take anywhere from 4 to 8 weeks to complete.
Your input is crucial! I require your time for the initial discovery phase, timely feedback on wireframes, and final sign-off on mockups. Clear and quick communication helps keep the project moving efficiently.
The project concludes with the Design Assets Handoff. You'll receive a complete Design System, final mockups, and an interactive prototype, all neatly organized for your developers to build the finished product.
Example work
$1,500