Mobile Game Development in Unity
Starting at
$
65
/hrAbout this service
Summary
Process
FAQs
Have you worked in small teams before?
Yes. I've worked on teams as small as 10.
Have you done rapid prototyping before?
Yes, I've finished dozens of game jams. You can find some of them on my portfolio page. https://willteixeira.com/category/game-jams/ If you don't know what a game jam is, it's a time-limited run of making a game, usually from scratch. They vary from 48 hour game jams to one whole month.
Have you worked in large teams before?
Yes. I've worked in a Triple-A studio where the team size was 50+. At the peak my gameplay engineering team was around 11.
How much AI experience do you have?
I have many years of experience working in AI in video games. I improved the hireling AI in DDO back in 2014. I also created the AI for Underworld Overlord (a VR RTS game) and I also created and managed the AI in Underworld Ascendant (a dungeon crawler heavy physics FPS game). These two games actually used a very similar system of goal oriented action planning, so similar that I just copied the code from the alpha prototype of UA into the UO game.
How much Unity performance experience do you have?
A lot. On Underworld Overlord we had to get the game running in VR (2 cameras) on smart phones that came out in 2015. Rendering was the biggest issue since mobile phones don't have big video cards. On Underworld Ascendant for Update 1 we decreased loading times of levels by about 80%, we also nearly doubled the framerate. For that game it was a combination of everything that could use improvement so it wasn't just one thing that we could focus on. The performance improvements were mainly to help the consoles run the game since those consoles were far inferior to PCs at the time. We ran profilers locally, on xbox/ps4, and we also had an automated profiler that would take general snapshots of all levels at various angles to give us more data on how well our improvements were working.
What platforms have you developed games for?
Steam, PC, Mobile, VR, Mobile VR, Android, iOS, Xbox One, PS4
What's included
MVP (Minimum Viable Product)
At the end of the project you will have an MVP.
Example projects
Skills and tools
Industries
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