I design and build Counter-Strike 2 maps for creators, community servers, events, and custom gameplay projects.
My background in architecture, illustration, and 3D environment art helps me combine playable layouts with a considered visual setting.
Depending on the agreed scope, I can provide:
• Layout planning and playable blockouts
• Environment construction in Hammer Editor
• Custom models, materials, and visual details
• Lighting and environmental storytelling
• Playtesting, optimization, and delivery of the agreed map files
We begin with a brief and prototype, then develop the environment and test the map. Custom mechanics are evaluated in the prototype before committing to full production.
Send me the game mode, player count, references, intended use, deadline, and approximate budget. Pricing and delivery depend on the map's size, art requirements, and technical complexity.
The four-week duration shown is an estimate. The final schedule is agreed after the map's scope and prototype requirements are defined.
I design and build Counter-Strike 2 maps for creators, community servers, events, and custom gameplay projects.
My background in architecture, illustration, and 3D environment art helps me combine playable layouts with a considered visual setting.
Depending on the agreed scope, I can provide:
• Layout planning and playable blockouts
• Environment construction in Hammer Editor
• Custom models, materials, and visual details
• Lighting and environmental storytelling
• Playtesting, optimization, and delivery of the agreed map files
We begin with a brief and prototype, then develop the environment and test the map. Custom mechanics are evaluated in the prototype before committing to full production.
Send me the game mode, player count, references, intended use, deadline, and approximate budget. Pricing and delivery depend on the map's size, art requirements, and technical complexity.
The four-week duration shown is an estimate. The final schedule is agreed after the map's scope and prototype requirements are defined.