"Hello, I'm Kehinde Aishah Opeyemi, a professional 3D artist passionate about r your short film or game.
FAQs
A VRChat (VRC) character is typically optimized for use in virtual reality (VR) on platforms such as VRChat, supporting VRM or VRC formats and allowing users to interact in VR environments in real time. A MetaHuman character, on the other hand, is created with photorealistic details specifically for Unreal
Full-body rigging includes setting up bones and controls that enable realistic movement of the character’s limbs, body, and head. Facial rigging adds controls for facial expressions like smiling, frowning, blinking, and other nuanced movements, essential for detailed animation and VR expressions.
Basic facial expressions and gestures are included in all packages. However, if you require specific animations, such as walk cycles, dances or custom sequences for the film, we offer these as an additional service. Simply tell us what you are looking for and we can provide you with a custom quote.
Absolutely! We encourage clients to share references, concept art, or photos to achieve the desired look. We can work with a range of styles, from realistic and cinematic to stylized or even cartoonish, depending on your vision.
By default, we deliver models in FBX, OBJ or GLB formats, which are compatible with most VR and 3D software. For Metahuman projects, we can provide Unreal Engine ready files. Let us know if you need a specific format and we will do our best to accommodate you.
I create 3D characters for a variety of industries including video games, film production, and standalone renders for marketing or promotional materials.
"Hello, I'm Kehinde Aishah Opeyemi, a professional 3D artist passionate about r your short film or game.
FAQs
A VRChat (VRC) character is typically optimized for use in virtual reality (VR) on platforms such as VRChat, supporting VRM or VRC formats and allowing users to interact in VR environments in real time. A MetaHuman character, on the other hand, is created with photorealistic details specifically for Unreal
Full-body rigging includes setting up bones and controls that enable realistic movement of the character’s limbs, body, and head. Facial rigging adds controls for facial expressions like smiling, frowning, blinking, and other nuanced movements, essential for detailed animation and VR expressions.
Basic facial expressions and gestures are included in all packages. However, if you require specific animations, such as walk cycles, dances or custom sequences for the film, we offer these as an additional service. Simply tell us what you are looking for and we can provide you with a custom quote.
Absolutely! We encourage clients to share references, concept art, or photos to achieve the desired look. We can work with a range of styles, from realistic and cinematic to stylized or even cartoonish, depending on your vision.
By default, we deliver models in FBX, OBJ or GLB formats, which are compatible with most VR and 3D software. For Metahuman projects, we can provide Unreal Engine ready files. Let us know if you need a specific format and we will do our best to accommodate you.
I create 3D characters for a variety of industries including video games, film production, and standalone renders for marketing or promotional materials.