3D Props/Environment/Architecture for video games.
Starting at
$
5
/hrAbout this service
Summary
Process
FAQs
What about concepts?
The concepts will be provided by you, the client. We will discuss the design directions together to ensure a clear understanding.
What tools are used?
Modeling and UV unwrapping is done in Blender, sculpting (if needed) is done in ZBrush, texturing in done in Adobe Substance Painter. In case of a seamless texture, Adobe Substance Designer is used.
What engines are the models made for?
Any game engine that supports an .fbx or an .obj file. (Unity, Unreal, Godot, ect.)
What's included
3D Model
A 3D model, ready for a game engine, in .fbx, .obj or any other format, complete with a UV unwrap and a texture set.
Example projects
Skills and tools
Render Artist
3D Animator
3D Renderer
Adobe Photoshop
Adobe Substance
Blender
Zbrush
Industries