High-Performance Game Development & Real-Time Engines (Unity / Rust) by Sobhan BahramiHigh-Performance Game Development & Real-Time Engines (Unity / Rust) by Sobhan Bahrami
High-Performance Game Development & Real-Time Engines (Unity / Rust)Sobhan Bahrami
Build high-performance games and real-time interactive engines — from viral Telegram/mini-app games to production multiplayer systems.
Deep experience shipping real-time state synchronization backends in Rust for thousands of concurrent users, plus Unity pipelines with Mirror Networking and PlayFab.
Scope & Capabilities:
2D/3D game development in Unity (mobile, WebGL, Telegram mini-apps).
Real-time multiplayer networking: Mirror, custom UDP/WebSocket state sync, sub-10ms loops.
Game economy & tokenomics integration (TON, Solana, EVM wallets).
Build high-performance games and real-time interactive engines — from viral Telegram/mini-app games to production multiplayer systems.
Deep experience shipping real-time state synchronization backends in Rust for thousands of concurrent users, plus Unity pipelines with Mirror Networking and PlayFab.
Scope & Capabilities:
2D/3D game development in Unity (mobile, WebGL, Telegram mini-apps).
Real-time multiplayer networking: Mirror, custom UDP/WebSocket state sync, sub-10ms loops.
Game economy & tokenomics integration (TON, Solana, EVM wallets).