I will create detailed hero props and game ready 3d assets

Contact for pricing

About this service

Summary

I am experienced 3d artist with experience in game art, high poly and low poly modeling, texturing and rendering. My main focus is on hard surface modeling for games, but I can deliver anything you need in 3d, for games or production.

Process

Pre-Production:
-we will discuss the project and requirment in detail.
-rough sketch will be provided.(mostly a rough 2d drawing)
-we will finalize the rough concept.
Production:
-3d model will be created.
Post production:
-if lighting and composting is required the setup will be done.
-and final renders would be provided to client

FAQs

  • Which file format will you provide?

    By default, I provide .fbx file format which is widely accepted in almost all the 3D modeling software and game engines but you can also request a custom file format conversion without paying anything extra.

  • What software do you use to aid your workflow?

    I use Blender and Substance Painter to create and texture my models. Along with these two software I also use Zbrush, Blender,Autodesk Maya, Unreal Engine, Photoshop and other industry standard software to aid my workflow.

  • What is the workflow of texturing?

    To explain it in an easy way, is a workflow that will give you any kind of look (reallistic, stylized or even handpainted) in a set of textures which contains the base color, roughness, normal map and so on, depending on the game engine you're using.

What's included

  • 3d asset

    client required asset in FBX format or any other according to requirments.

  • 3d Render

    If Required 1 or 2 3d renders of the product will be delivered.


Skills and tools

Game Designer
3D Renderer
3D Modeler
Adobe Substance
Autodesk Maya
Blender
Unreal Engine
Zbrush

Industries

Gaming
PC Games
Video Games

Work with me