Automotive Design and Rendering by Philip GoldbergAutomotive Design and Rendering by Philip Goldberg
Automotive Design and RenderingPhilip Goldberg
Cover image for Automotive Design and Rendering
Automotive 3D Design, Scanning & Visualization (Parts → Full Vehicle • Renders → Realtime)
I help automotive brands, shops, and creators turn real-world cars and parts into clean, accurate 3D assets that sell—whether that’s photoreal renders for marketing, interactive configurators, or production-ready models for game/real-time pipelines. My focus is realism and speed: correct proportions, clean surface flow, believable materials, and organized files that are easy to reuse and iterate on.
What I deliver
High-fidelity vehicle + part modeling (exterior, key interior, wheels, aero, accessories)
Photoreal rendering: studio lighting, paint/clearcoat, metals, plastics, glass, rubber, decals
Real-time assets for UE5/Unity-style use (clean topology, pivots, naming, LOD awareness)
Rigging/setup in Blender for wheels/steering/basic functionality (when needed)
3D scanning capture + cleanup (Shining 3D workflows), retopo/optimization, export-ready meshes
Automotive configurator-ready deliverables: modular part swapping, variants, turntables, hero sets
Documentation + standards: QA checklists, asset guides, handoff packages for teams/contractors
Best fit for Wrap shops, custom builders, body kit brands, wheel brands, restorers, dealerships, motorsport teams, and studios needing fast, consistent vehicle content for marketing, e-comm, and interactive experiences.
Contact for pricing
Duration1 week
Tags
3D Animator
3D Modeler
Lighting and Rendering
Midjourney and Vizcom Powered Ideation
Sketching and Concept Design
Texture and Material Creation
UE5 Intergration
Service provided by
Philip Goldberg Portland, USA
Automotive Design and RenderingPhilip Goldberg
Contact for pricing
Duration1 week
Tags
3D Animator
3D Modeler
Lighting and Rendering
Midjourney and Vizcom Powered Ideation
Sketching and Concept Design
Texture and Material Creation
UE5 Intergration
Cover image for Automotive Design and Rendering
Automotive 3D Design, Scanning & Visualization (Parts → Full Vehicle • Renders → Realtime)
I help automotive brands, shops, and creators turn real-world cars and parts into clean, accurate 3D assets that sell—whether that’s photoreal renders for marketing, interactive configurators, or production-ready models for game/real-time pipelines. My focus is realism and speed: correct proportions, clean surface flow, believable materials, and organized files that are easy to reuse and iterate on.
What I deliver
High-fidelity vehicle + part modeling (exterior, key interior, wheels, aero, accessories)
Photoreal rendering: studio lighting, paint/clearcoat, metals, plastics, glass, rubber, decals
Real-time assets for UE5/Unity-style use (clean topology, pivots, naming, LOD awareness)
Rigging/setup in Blender for wheels/steering/basic functionality (when needed)
3D scanning capture + cleanup (Shining 3D workflows), retopo/optimization, export-ready meshes
Automotive configurator-ready deliverables: modular part swapping, variants, turntables, hero sets
Documentation + standards: QA checklists, asset guides, handoff packages for teams/contractors
Best fit for Wrap shops, custom builders, body kit brands, wheel brands, restorers, dealerships, motorsport teams, and studios needing fast, consistent vehicle content for marketing, e-comm, and interactive experiences.
Contact for pricing