Detailed hard-surface 3D models for games and visual presentations: weapons, equipment, machinery and mechanical props. I work from your references or concept art, with attention to silhouette, construction and surface detail.
Deliverables are agreed to fit your project: high-poly and/or low-poly models, UV layouts, baked maps, PBR textures and presentation renders. Delivery can include FBX or OBJ exports and Blender source files.
We start by defining the asset, visual style, polygon budget, texture resolution and intended use. You review the blockout before detailed modeling and texturing, then receive the final files in the agreed formats.
Send your references, technical requirements and deadline for a custom quote. Scope, revisions and delivery dates are agreed before work begins. Rigging, animation and engine integration can be discussed separately.
Detailed hard-surface 3D models for games and visual presentations: weapons, equipment, machinery and mechanical props. I work from your references or concept art, with attention to silhouette, construction and surface detail.
Deliverables are agreed to fit your project: high-poly and/or low-poly models, UV layouts, baked maps, PBR textures and presentation renders. Delivery can include FBX or OBJ exports and Blender source files.
We start by defining the asset, visual style, polygon budget, texture resolution and intended use. You review the blockout before detailed modeling and texturing, then receive the final files in the agreed formats.
Send your references, technical requirements and deadline for a custom quote. Scope, revisions and delivery dates are agreed before work begins. Rigging, animation and engine integration can be discussed separately.