Game-Ready 3D Assets by Nick ShchebetokGame-Ready 3D Assets by Nick Shchebetok
Game-Ready 3D AssetsNick Shchebetok
Cover image for Game-Ready 3D Assets
Custom 3D props, equipment and environment assets for Unity, Unreal Engine and other game pipelines. Ideal for indie developers and studios looking for consistent assets that fit their visual style and performance requirements.
Your asset package can include optimized meshes, UV layouts, baked maps, PBR textures and FBX exports. Polygon budgets, texture sizes, material conventions and scale are defined for your target platform. LODs, collision meshes and engine setup are available when included in the agreed scope.
The workflow covers references and technical planning, blockout approval, modeling, UVs and texturing, followed by final file checks and handoff.
Share your asset list, style references, engine version and deadline for a custom quote. Asset count, revisions and delivery schedule are agreed before production; timing depends on complexity and scope.
Contact for pricing
Duration1 week
Tags
Blender
3D Modeler
Game Assets
Service provided by
Nick Shchebetok proKyiv, 02000
1
Followers
Game-Ready 3D AssetsNick Shchebetok
Contact for pricing
Duration1 week
Tags
Blender
3D Modeler
Game Assets
Cover image for Game-Ready 3D Assets
Custom 3D props, equipment and environment assets for Unity, Unreal Engine and other game pipelines. Ideal for indie developers and studios looking for consistent assets that fit their visual style and performance requirements.
Your asset package can include optimized meshes, UV layouts, baked maps, PBR textures and FBX exports. Polygon budgets, texture sizes, material conventions and scale are defined for your target platform. LODs, collision meshes and engine setup are available when included in the agreed scope.
The workflow covers references and technical planning, blockout approval, modeling, UVs and texturing, followed by final file checks and handoff.
Share your asset list, style references, engine version and deadline for a custom quote. Asset count, revisions and delivery schedule are agreed before production; timing depends on complexity and scope.
Contact for pricing