Interactive Game UI & Rive Systems by Jonathan SwansonInteractive Game UI & Rive Systems by Jonathan Swanson
Interactive Game UI & Rive SystemsJonathan Swanson
Cover image for Interactive Game UI & Rive Systems
Build UI that behaves like part of your game, not a collection of disconnected symbols. I specialize in cohesive game UI systems, especially interactive Rive icons and controls that respond to gameplay states such as cooldowns, charges, disabled, selected, hover, press, and loading.
If your project has icons from different sources or a visual language that is still unfinished, I can help bring the system together so it feels intentional and consistent across screens. I can match an existing visual identity or help establish the shape language, line weight, color, contrast, hierarchy, and interaction rules for a new one.
Interactive Rive work is the main focus. I can create reactive ability icons, menu controls, status indicators, inventory elements, and other UI components that respond dynamically to your game systems. Static SVG icons are also available, especially as part of a cohesive icon set, full screen, ability bar, menu, or broader UI pass.
Pricing is based on the actual scope: the number and complexity of icons, whether the work is static or interactive, the number of states and behaviors, whether I am matching an existing system or creating one, engine and file requirements, revisions, and whether the project includes a full screen or UI component rather than symbols alone. We can define the scope and quote before starting.
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Duration1 week
Tags
Icon Designer
UI Designer
UX Designer
Video Game
Service provided by
Jonathan Swanson Seattle, USA
$1k+
Earned
4
Paid projects
5.00
Rating
136
Followers
Interactive Game UI & Rive SystemsJonathan Swanson
Contact for pricing
Duration1 week
Tags
Icon Designer
UI Designer
UX Designer
Video Game
Cover image for Interactive Game UI & Rive Systems
Build UI that behaves like part of your game, not a collection of disconnected symbols. I specialize in cohesive game UI systems, especially interactive Rive icons and controls that respond to gameplay states such as cooldowns, charges, disabled, selected, hover, press, and loading.
If your project has icons from different sources or a visual language that is still unfinished, I can help bring the system together so it feels intentional and consistent across screens. I can match an existing visual identity or help establish the shape language, line weight, color, contrast, hierarchy, and interaction rules for a new one.
Interactive Rive work is the main focus. I can create reactive ability icons, menu controls, status indicators, inventory elements, and other UI components that respond dynamically to your game systems. Static SVG icons are also available, especially as part of a cohesive icon set, full screen, ability bar, menu, or broader UI pass.
Pricing is based on the actual scope: the number and complexity of icons, whether the work is static or interactive, the number of states and behaviors, whether I am matching an existing system or creating one, engine and file requirements, revisions, and whether the project includes a full screen or UI component rather than symbols alone. We can define the scope and quote before starting.
FAQs

Contact for pricing