3D Game Art by Doğu Bulut3D Game Art by Doğu Bulut
3D Game ArtDoğu Bulut
Cover image for 3D Game Art
As a 3D game artist, I specialize in creating high-quality 3D assets tailored for interactive gaming experiences. My services include 3D modeling, texturing, and environment design optimized for game engines like Unity and Unreal Engine. With a focus on delivering visually compelling and performance-efficient assets, I ensure seamless integration into game pipelines. Combining artistic creativity with technical expertise, I help bring immersive game worlds and characters to life.

What's included

3D Models
- High-polygon or low-polygon models tailored to the project's requirements. - Formats like OBJ, FBX, STL, or custom formats specified by the client. - Models with proper topology, UV unwrapping, and optimization for the intended platform
Texture Assets
- Models with detailed textures, including diffuse, normal, specular, and roughness maps(or any needed texture maps such as emmisve, alpha, opacity etc) - PBR (Physically Based Rendering) materials for realistic lighting and shading.
Rendered Images or Videos
- High-quality still renders or animated sequences. - Turntables or cinematic shots showcasing the 3D asset or environment.
Technical Documentation
- Asset breakdowns, technical specifications, or instructions for integrating the deliverables into the client’s pipeline.
Game-Ready Assets
- Optimized models with LODs (Levels of Detail) and textures tailored for real-time rendering. - Packaged assets prepared for direct import into game engines.
Contact for pricing
Tags
Adobe Substance 3D Painter
Autodesk Maya
Unity
Unreal Engine
Zbrush
3D Animator
3D Designer
3D Modeler
Service provided by
Doğu Bulut İstanbul, Turkey
3D Game ArtDoğu Bulut
Contact for pricing
Tags
Adobe Substance 3D Painter
Autodesk Maya
Unity
Unreal Engine
Zbrush
3D Animator
3D Designer
3D Modeler
Cover image for 3D Game Art
As a 3D game artist, I specialize in creating high-quality 3D assets tailored for interactive gaming experiences. My services include 3D modeling, texturing, and environment design optimized for game engines like Unity and Unreal Engine. With a focus on delivering visually compelling and performance-efficient assets, I ensure seamless integration into game pipelines. Combining artistic creativity with technical expertise, I help bring immersive game worlds and characters to life.

What's included

3D Models
- High-polygon or low-polygon models tailored to the project's requirements. - Formats like OBJ, FBX, STL, or custom formats specified by the client. - Models with proper topology, UV unwrapping, and optimization for the intended platform
Texture Assets
- Models with detailed textures, including diffuse, normal, specular, and roughness maps(or any needed texture maps such as emmisve, alpha, opacity etc) - PBR (Physically Based Rendering) materials for realistic lighting and shading.
Rendered Images or Videos
- High-quality still renders or animated sequences. - Turntables or cinematic shots showcasing the 3D asset or environment.
Technical Documentation
- Asset breakdowns, technical specifications, or instructions for integrating the deliverables into the client’s pipeline.
Game-Ready Assets
- Optimized models with LODs (Levels of Detail) and textures tailored for real-time rendering. - Packaged assets prepared for direct import into game engines.
Contact for pricing