As a 3D game artist, I specialize in creating high-quality 3D assets tailored for interactive gaming experiences. My services include 3D modeling, texturing, and environment design optimized for game engines like Unity and Unreal Engine. With a focus on delivering visually compelling and performance-efficient assets, I ensure seamless integration into game pipelines. Combining artistic creativity with technical expertise, I help bring immersive game worlds and characters to life.
What's included
3D Models
- High-polygon or low-polygon models tailored to the project's requirements.
- Formats like OBJ, FBX, STL, or custom formats specified by the client.
- Models with proper topology, UV unwrapping, and optimization for the intended platform
Texture Assets
- Models with detailed textures, including diffuse, normal, specular, and roughness maps(or any needed texture maps such as emmisve, alpha, opacity etc)
- PBR (Physically Based Rendering) materials for realistic lighting and shading.
Rendered Images or Videos
- High-quality still renders or animated sequences.
- Turntables or cinematic shots showcasing the 3D asset or environment.
Technical Documentation
- Asset breakdowns, technical specifications, or instructions for integrating the deliverables into the client’s pipeline.
Game-Ready Assets
- Optimized models with LODs (Levels of Detail) and textures tailored for real-time rendering.
- Packaged assets prepared for direct import into game engines.
As a 3D game artist, I specialize in creating high-quality 3D assets tailored for interactive gaming experiences. My services include 3D modeling, texturing, and environment design optimized for game engines like Unity and Unreal Engine. With a focus on delivering visually compelling and performance-efficient assets, I ensure seamless integration into game pipelines. Combining artistic creativity with technical expertise, I help bring immersive game worlds and characters to life.
What's included
3D Models
- High-polygon or low-polygon models tailored to the project's requirements.
- Formats like OBJ, FBX, STL, or custom formats specified by the client.
- Models with proper topology, UV unwrapping, and optimization for the intended platform
Texture Assets
- Models with detailed textures, including diffuse, normal, specular, and roughness maps(or any needed texture maps such as emmisve, alpha, opacity etc)
- PBR (Physically Based Rendering) materials for realistic lighting and shading.
Rendered Images or Videos
- High-quality still renders or animated sequences.
- Turntables or cinematic shots showcasing the 3D asset or environment.
Technical Documentation
- Asset breakdowns, technical specifications, or instructions for integrating the deliverables into the client’s pipeline.
Game-Ready Assets
- Optimized models with LODs (Levels of Detail) and textures tailored for real-time rendering.
- Packaged assets prepared for direct import into game engines.