I build gameplay systems in Unreal Engine using C++ and Blueprints — from initial architecture through to production-ready implementation. I can jump into an existing codebase or set up a project from scratch.
What I can help with:
Gameplay systems, core architecture, and game framework setup
Multiplayer frameworks and prototypes — networking, replication, dedicated servers
Ability systems (GAS), turn-based loops, combat, and save/load
Steam integration, leaderboards, MMR
UI implementation (UMG)
Combined C++/Blueprint workflows for scalability and fast iteration
Cross-platform deployment, analytics, and documentation
Rapid prototyping — gameplay programming + audio + UI in one person
Best fit for indie and mid-size teams that need a programmer who can own systems end-to-end. Whether you need someone to build systems from scratch, improve an existing project, or solve difficult production issues, I can step in quickly.
I build gameplay systems in Unreal Engine using C++ and Blueprints — from initial architecture through to production-ready implementation. I can jump into an existing codebase or set up a project from scratch.
What I can help with:
Gameplay systems, core architecture, and game framework setup
Multiplayer frameworks and prototypes — networking, replication, dedicated servers
Ability systems (GAS), turn-based loops, combat, and save/load
Steam integration, leaderboards, MMR
UI implementation (UMG)
Combined C++/Blueprint workflows for scalability and fast iteration
Cross-platform deployment, analytics, and documentation
Rapid prototyping — gameplay programming + audio + UI in one person
Best fit for indie and mid-size teams that need a programmer who can own systems end-to-end. Whether you need someone to build systems from scratch, improve an existing project, or solve difficult production issues, I can step in quickly.