Professional 3D Modeling for Games, Products & Visualization by Daniel BimProfessional 3D Modeling for Games, Products & Visualization by Daniel Bim
Professional 3D Modeling for Games, Products & VisualizationDaniel Bim
I create high-quality 3D models for games, product visualization, animation, real-time applications, architectural projects, and technical visualization.
With extensive experience across different industries, I can take a project from reference or concept through modeling, UVs, texturing, materials, optimization, and final delivery.
What I can create
Hard-surface models
Props and environment assets
Game-ready 3D models
Product visualization assets
Architectural elements
Stylized models
Realistic models
Historical recreations
Medical and technical assets
Low-poly and optimized real-time assets
Services can include
High-poly and low-poly modeling
Retopology
UV mapping
PBR texturing
Baking
Materials and shaders
LOD creation
Optimization for real-time engines
Basic rigging when required
Rendering and presentation images
Deliverables
Depending on your pipeline, I can provide:
Blender files
FBX
OBJ
GLB / GLTF
STL
Textures
Rendered images
Custom formats when required
I work with a strong focus on clean topology, visual quality, technical accuracy, optimization, and reliable communication throughout production.
Send me your references, required style, target platform, polygon budget, texture resolution, and deadline, and I can recommend the best production approach for your project.
Professional 3D Modeling for Games, Products & VisualizationDaniel Bim
Contact for pricing
Duration1 week
Tags
Blender
Product Visualization
3D Designer
3D Modeler
Game Art
I create high-quality 3D models for games, product visualization, animation, real-time applications, architectural projects, and technical visualization.
With extensive experience across different industries, I can take a project from reference or concept through modeling, UVs, texturing, materials, optimization, and final delivery.
What I can create
Hard-surface models
Props and environment assets
Game-ready 3D models
Product visualization assets
Architectural elements
Stylized models
Realistic models
Historical recreations
Medical and technical assets
Low-poly and optimized real-time assets
Services can include
High-poly and low-poly modeling
Retopology
UV mapping
PBR texturing
Baking
Materials and shaders
LOD creation
Optimization for real-time engines
Basic rigging when required
Rendering and presentation images
Deliverables
Depending on your pipeline, I can provide:
Blender files
FBX
OBJ
GLB / GLTF
STL
Textures
Rendered images
Custom formats when required
I work with a strong focus on clean topology, visual quality, technical accuracy, optimization, and reliable communication throughout production.
Send me your references, required style, target platform, polygon budget, texture resolution, and deadline, and I can recommend the best production approach for your project.