I will create the smoothest Rive animations by Devesh DeveshI will create the smoothest Rive animations by Devesh Devesh
I will create the smoothest Rive animationsDevesh Devesh
Cover image for I will create the smoothest Rive animations
Bring your interfaces to life with interactive Rive animations that feel smooth, engaging, and delightful. From micro-interactions to branching character moments. What I build • Multi state rigs with smooth and polished transitions.
• Click, hover, and tap interactions with integration of audio.
• State machines that handle logic, conditions, and branching sequences
• Custom triggers, inputs, and callbacks that plug neatly into your code
How we’ll work:
Kickoff and asset review. Share your goals, flows, and where your designs will be used. Together we map the interactions and edge cases.
Build and iterate. Rigging, motion, and state machine logic come first, followed by short feedback loops on key interactions.
Handoff Final files with optional implementation support during integration.
Deliverables
Rive files (.riv) with structured artboards, animations, and state machines
A short handoff guide with inputs, events, and integration notes
Preview exports or embeds for stakeholder reviews
Optional Loom/short walkthrough to brief your team
Getting started
Share your designs, a quick interaction brief, and target platforms
Call out must‑have states, performance budgets, and any deadlines
A scoped proposal and timeline will follow, then the build begins

What's included

Deliverables included
Production-ready .riv runtime file optimized for integration. MP4 or MOV video exports for previews and presentations.
Backup file
Editable .rev source file for future modifications (additional fee applies)
FAQs
Yes we can
Vector-first is best. Share Figma, SVG, or AI with clearly separated parts and naming. Rasters are supported but limit flexibility, so vectors are preferred wherever possible.
With clear project details, potential limitations can be identified early and resolved where possible; if a request cannot be achieved in Rive, you’ll receive timely guidance and recommended workarounds.
It depends on complexity: point counts, keyframes, layer depth, and raster usage. Vectors usually land in the tens to low hundreds of KB. Assets are optimized to your performance budget.
Simple UI motion can be a day or two. Complex state machines or character work takes longer. Timelines are set after the kickoff once scope and constraints are clear.
Absolutely. Motion intent translates well, and the logic is rebuilt using Rive’s state machines for richer interactivity and smaller runtime changes.
Example work
My Rive Demo Reel. I have worked on state machine too which ...
Contact for pricing
Tags
Adobe Illustrator
Rive
2D Animator
Animator
Rive Animator
Service provided by
Devesh Devesh Lucknow, India
9
Followers
I will create the smoothest Rive animationsDevesh Devesh
Contact for pricing
Tags
Adobe Illustrator
Rive
2D Animator
Animator
Rive Animator
Cover image for I will create the smoothest Rive animations
Bring your interfaces to life with interactive Rive animations that feel smooth, engaging, and delightful. From micro-interactions to branching character moments. What I build • Multi state rigs with smooth and polished transitions.
• Click, hover, and tap interactions with integration of audio.
• State machines that handle logic, conditions, and branching sequences
• Custom triggers, inputs, and callbacks that plug neatly into your code
How we’ll work:
Kickoff and asset review. Share your goals, flows, and where your designs will be used. Together we map the interactions and edge cases.
Build and iterate. Rigging, motion, and state machine logic come first, followed by short feedback loops on key interactions.
Handoff Final files with optional implementation support during integration.
Deliverables
Rive files (.riv) with structured artboards, animations, and state machines
A short handoff guide with inputs, events, and integration notes
Preview exports or embeds for stakeholder reviews
Optional Loom/short walkthrough to brief your team
Getting started
Share your designs, a quick interaction brief, and target platforms
Call out must‑have states, performance budgets, and any deadlines
A scoped proposal and timeline will follow, then the build begins

What's included

Deliverables included
Production-ready .riv runtime file optimized for integration. MP4 or MOV video exports for previews and presentations.
Backup file
Editable .rev source file for future modifications (additional fee applies)
FAQs
Yes we can
Vector-first is best. Share Figma, SVG, or AI with clearly separated parts and naming. Rasters are supported but limit flexibility, so vectors are preferred wherever possible.
With clear project details, potential limitations can be identified early and resolved where possible; if a request cannot be achieved in Rive, you’ll receive timely guidance and recommended workarounds.
It depends on complexity: point counts, keyframes, layer depth, and raster usage. Vectors usually land in the tens to low hundreds of KB. Assets are optimized to your performance budget.
Simple UI motion can be a day or two. Complex state machines or character work takes longer. Timelines are set after the kickoff once scope and constraints are clear.
Absolutely. Motion intent translates well, and the logic is rebuilt using Rive’s state machines for richer interactivity and smaller runtime changes.
Example work
My Rive Demo Reel. I have worked on state machine too which ...
Contact for pricing