Unity & Godot game bugs fixed, tested and clearly explained by Craig CahillUnity & Godot game bugs fixed, tested and clearly explained by Craig Cahill
Unity & Godot game bugs fixed, tested and clearly explainedCraig Cahill
Cover image for Unity & Godot game bugs fixed, tested and clearly explained
Is your Unity or Godot game crashing, glitching or refusing to build? I'll track down what's actually wrong, fix it, and explain it in plain English.
Common fixes: • Gameplay bugs: movement, jumping, collisions, physics that feels wrong • UI problems: scaling, buttons that don't respond, menus that break • Crashes, errors and broken scenes or prefabs • Builds and exports that fail, for PC or web (mobile on request) • Slow frame rates and stutter
How it works:
You share the project (a GitHub invite is best) and describe the bug
I reproduce it, find the cause and agree the fix with you
You get the fix, tested in a build, with a short note on what changed
Why me: I build games in both Unity 6 and Godot, with automated tests and versioned builds, and I spent 12+ years resolving critical escalations for Meta, eBay and Salesforce. Finding the real cause fast is my day job.
I use AI coding tools like Claude Code to work faster, and I test every change myself before you get it.
Tell me your engine and version up front so I can set up the same one.
Packages: • One fix: one gameplay, UI or physics bug fixed and tested, with a note on the cause ($40) • Fix & build: up to 3 bugs fixed, or a broken build or export repaired, tested in a build ($120) • Polish pass: up to 8 fixes plus a performance check, tested in a build, with a change log ($300) The price shown is the Fix & build package. Message me for the other two.
Starting at$120
Duration1 week
Tags
C#
Claude
Godot Engine
Unity
UserTesting
Game Developer
Service provided by
Craig Cahill Dublin, Ireland
Unity & Godot game bugs fixed, tested and clearly explainedCraig Cahill
Starting at$120
Duration1 week
Tags
C#
Claude
Godot Engine
Unity
UserTesting
Game Developer
Cover image for Unity & Godot game bugs fixed, tested and clearly explained
Is your Unity or Godot game crashing, glitching or refusing to build? I'll track down what's actually wrong, fix it, and explain it in plain English.
Common fixes: • Gameplay bugs: movement, jumping, collisions, physics that feels wrong • UI problems: scaling, buttons that don't respond, menus that break • Crashes, errors and broken scenes or prefabs • Builds and exports that fail, for PC or web (mobile on request) • Slow frame rates and stutter
How it works:
You share the project (a GitHub invite is best) and describe the bug
I reproduce it, find the cause and agree the fix with you
You get the fix, tested in a build, with a short note on what changed
Why me: I build games in both Unity 6 and Godot, with automated tests and versioned builds, and I spent 12+ years resolving critical escalations for Meta, eBay and Salesforce. Finding the real cause fast is my day job.
I use AI coding tools like Claude Code to work faster, and I test every change myself before you get it.
Tell me your engine and version up front so I can set up the same one.
Packages: • One fix: one gameplay, UI or physics bug fixed and tested, with a note on the cause ($40) • Fix & build: up to 3 bugs fixed, or a broken build or export repaired, tested in a build ($120) • Polish pass: up to 8 fixes plus a performance check, tested in a build, with a change log ($300) The price shown is the Fix & build package. Message me for the other two.
$120