I offer a customizable and scalable AI NPC system for Unreal Engine, built using Behavior Trees, State Trees, or Blueprints as needed. This system allows developers to create unique NPC characters, including melee enemies, ranged enemies, and bosses, with advanced behaviors and decision-making capabilities. Whether you need enemy AI for combat, patrol systems, or dynamic interactions, I can design and implement an optimized AI solution tailored to your project’s needs.