Video Game Development/Design by Matthew TibbenhamVideo Game Development/Design by Matthew Tibbenham
Video Game Development/DesignMatthew Tibbenham
Cover image for Video Game Development/Design
I transform complex creative visions into immersive interactive realities. With a deep background in both traditional cinema and advanced game engineering, I provide end-to-end development for PC, Console, Mobile, and XR (VR/AR) platforms. Whether you need a high-fidelity prototype in Unreal Engine or a cross-platform deployment in Unity, I build scalable, optimized, and emotionally resonant experiences.

Technical Expertise

Engines: Expert-level proficiency in Unity and Unreal Engine.
Programming: Robust architecture in C# and C++, with Python support for tooling and automation.
Platforms: Native development for PC, Console, and Mobile.
XR Specialty: Comprehensive VR/AR/MR development, focusing on spatial UI, haptic feedback, and performance optimization for standalone and tethered headsets.

What Sets Me Apart

I don’t just write code; I build worlds. My work is grounded in Happy Sisyphus Productions, where I lead projects that push the boundaries of narrative and technology:
Immersive XR: Creator of Colors of Our Memories, an emotional VR journey focused on narrative healing and atmospheric environmental design.
World Building: Architect of Tales of the Forgotten, an upcoming XR title featuring the "Archive," a whimsical, infinite library of lost human creativity.

Services Offered

Full-Cycle Game Development: From initial greyboxing to final gold master.
XR Prototyping: Rapidly iterating immersive mechanics for Quest, Vision Pro, or PCVR.
Technical Art & Systems: Implementing complex C++ systems in Unreal or C# scripts in Unity to handle advanced gameplay loops.
Optimization & Porting: Preparing titles for smooth performance across Mobile and Console environments.
Starting at$25 /hr
Tags
C#
C++
Python
Unity
Unreal Engine
Mobile
Game Designer
Game Developer
XR Designer
Service provided by
Video Game Development/DesignMatthew Tibbenham
Starting at$25 /hr
Tags
C#
C++
Python
Unity
Unreal Engine
Mobile
Game Designer
Game Developer
XR Designer
Cover image for Video Game Development/Design
I transform complex creative visions into immersive interactive realities. With a deep background in both traditional cinema and advanced game engineering, I provide end-to-end development for PC, Console, Mobile, and XR (VR/AR) platforms. Whether you need a high-fidelity prototype in Unreal Engine or a cross-platform deployment in Unity, I build scalable, optimized, and emotionally resonant experiences.

Technical Expertise

Engines: Expert-level proficiency in Unity and Unreal Engine.
Programming: Robust architecture in C# and C++, with Python support for tooling and automation.
Platforms: Native development for PC, Console, and Mobile.
XR Specialty: Comprehensive VR/AR/MR development, focusing on spatial UI, haptic feedback, and performance optimization for standalone and tethered headsets.

What Sets Me Apart

I don’t just write code; I build worlds. My work is grounded in Happy Sisyphus Productions, where I lead projects that push the boundaries of narrative and technology:
Immersive XR: Creator of Colors of Our Memories, an emotional VR journey focused on narrative healing and atmospheric environmental design.
World Building: Architect of Tales of the Forgotten, an upcoming XR title featuring the "Archive," a whimsical, infinite library of lost human creativity.

Services Offered

Full-Cycle Game Development: From initial greyboxing to final gold master.
XR Prototyping: Rapidly iterating immersive mechanics for Quest, Vision Pro, or PCVR.
Technical Art & Systems: Implementing complex C++ systems in Unreal or C# scripts in Unity to handle advanced gameplay loops.
Optimization & Porting: Preparing titles for smooth performance across Mobile and Console environments.
$25 /hr