Realtime and AR/VR Development by Baris CigalRealtime and AR/VR Development by Baris Cigal
Realtime and AR/VR DevelopmentBaris Cigal
Cover image for Realtime and AR/VR Development
I create interactive, real-time AR and VR experiences—from prototypes to polished builds—tailored for Meta Quest, mobile AR, and desktop. With 20+ years of experience, I specialize in building scalable systems, spatial interactions, and immersive environments that run smoothly and look great.

What's included

Interactive AR/VR Prototype
A fully functional real-time prototype built in Unity for Meta Quest and/or mobile AR, or desktop VR. Includes: Custom environment or scene setup Core interaction logic (e.g., object handling, UI, movement) Optimized build for target device 📦 Format: Executable build (.apk for Quest, .ipa/.xcodeproj for iOS, or WebXR/WebGL export) 🎯 1 revision included
Contact for pricing
Tags
Blender
Moho Pro
Spline
Unity
Unreal Engine
Artist
Art Director
AR/VR Developer
Service provided by
Baris Cigal 82110 Germering, Germany
Realtime and AR/VR DevelopmentBaris Cigal
Contact for pricing
Tags
Blender
Moho Pro
Spline
Unity
Unreal Engine
Artist
Art Director
AR/VR Developer
Cover image for Realtime and AR/VR Development
I create interactive, real-time AR and VR experiences—from prototypes to polished builds—tailored for Meta Quest, mobile AR, and desktop. With 20+ years of experience, I specialize in building scalable systems, spatial interactions, and immersive environments that run smoothly and look great.

What's included

Interactive AR/VR Prototype
A fully functional real-time prototype built in Unity for Meta Quest and/or mobile AR, or desktop VR. Includes: Custom environment or scene setup Core interaction logic (e.g., object handling, UI, movement) Optimized build for target device 📦 Format: Executable build (.apk for Quest, .ipa/.xcodeproj for iOS, or WebXR/WebGL export) 🎯 1 revision included
Contact for pricing