Unity Game Prototype Development by Sepehr BorjiUnity Game Prototype Development by Sepehr Borji
Unity Game Prototype DevelopmentSepehr Borji
Cover image for Unity Game Prototype Development
I turn your idea into a Unity prototype focused on gameplay feel and iteration. My goal is to help you test and refine your ideas quickly, with clean, reliable systems that can scale into full production later

What's included

Playable Unity Build
A functional, standalone build for Windows, WebGL, or Android depending on your project needs. Ideal for testing mechanics, sharing with collaborators, or presenting to potential publishers or investors
Core Gameplay System
Implements the main mechanic (movement, combat, etc.) with clear, functional feedback so you can evaluate the feel of gameplay
Basic User Interface
Simple UI elements such as restart buttons, wave indicators, or health bars as needed for testing of core mechanics and gameplay
Efficient Project Setup
A lean Unity scene and asset structure for fast iteration and minimal friction
Scalable Code Foundation
Although prototypes can be quick and dirty, It's important to be able to extend functionality and scale. I'll keep things lightweight without hard-coding
FAQs

Starting at$300
Duration2 weeks
Tags
Adobe Photoshop
Unity
Game Designer
Game Developer
Software Engineer
Service provided by
Sepehr Borji Coquitlam, Canada
7
Followers
Unity Game Prototype DevelopmentSepehr Borji
Starting at$300
Duration2 weeks
Tags
Adobe Photoshop
Unity
Game Designer
Game Developer
Software Engineer
Cover image for Unity Game Prototype Development
I turn your idea into a Unity prototype focused on gameplay feel and iteration. My goal is to help you test and refine your ideas quickly, with clean, reliable systems that can scale into full production later

What's included

Playable Unity Build
A functional, standalone build for Windows, WebGL, or Android depending on your project needs. Ideal for testing mechanics, sharing with collaborators, or presenting to potential publishers or investors
Core Gameplay System
Implements the main mechanic (movement, combat, etc.) with clear, functional feedback so you can evaluate the feel of gameplay
Basic User Interface
Simple UI elements such as restart buttons, wave indicators, or health bars as needed for testing of core mechanics and gameplay
Efficient Project Setup
A lean Unity scene and asset structure for fast iteration and minimal friction
Scalable Code Foundation
Although prototypes can be quick and dirty, It's important to be able to extend functionality and scale. I'll keep things lightweight without hard-coding
FAQs

$300