Unity Game Prototype Development

Starting at

$

300

About this service

Summary

I turn your idea into a Unity prototype focused on gameplay feel and iteration. My goal is to help you test and refine your ideas quickly, with clean, reliable systems that can scale into full production later

Process

Discussion & Scope – We’ll talk through your game concept, goals, and target platform
Planning & Setup – I outline core systems and confirm milestones before development begins
Prototype Build – I develop the main gameplay loop and any requested systems for testing.
Review & Iteration – You’ll test the prototype and share feedback for small tweaks
Delivery & Handoff – I provide the playable build, project files, and notes for future development

FAQs

  • What do you need from me to start?

    A short description of your concept, target platform (PC, Web, or Mobile), and any reference images or mechanics you’d like included.

  • How long does a typical prototype take?

    Most small prototypes take 1–2 weeks depending on scope. Larger or feature-heavy builds may take longer. We’ll confirm a timeline during our first discussion

  • Do you provide assets or art?

    No I use placeholder visuals or integrate assets you provide. This keeps development focused on gameplay and testing

  • What genres do you support?

    2D or 3D single-player prototypes — platformers, shooters, top-downs, etc. (No online multiplayer or VR for now.)

What's included

  • Playable Unity Build

    A functional, standalone build for Windows, WebGL, or Android depending on your project needs. Ideal for testing mechanics, sharing with collaborators, or presenting to potential publishers or investors

  • Core Gameplay System

    Implements the main mechanic (movement, combat, etc.) with clear, functional feedback so you can evaluate the feel of gameplay

  • Basic User Interface

    Simple UI elements such as restart buttons, wave indicators, or health bars as needed for testing of core mechanics and gameplay

  • Efficient Project Setup

    A lean Unity scene and asset structure for fast iteration and minimal friction

  • Scalable Code Foundation

    Although prototypes can be quick and dirty, It's important to be able to extend functionality and scale. I'll keep things lightweight without hard-coding


Duration

2 weeks

Skills and tools

Game Designer

Game Developer

Software Engineer

Adobe Photoshop

Adobe Photoshop

Unity

Unity

Industries

Gaming
Computer Software