I turn your idea into a Unity prototype focused on gameplay feel and iteration. My goal is to help you test and refine your ideas quickly, with clean, reliable systems that can scale into full production later
What's included
Playable Unity Build
A functional, standalone build for Windows, WebGL, or Android depending on your project needs. Ideal for testing mechanics, sharing with collaborators, or presenting to potential publishers or investors
Core Gameplay System
Implements the main mechanic (movement, combat, etc.) with clear, functional feedback so you can evaluate the feel of gameplay
Basic User Interface
Simple UI elements such as restart buttons, wave indicators, or health bars as needed for testing of core mechanics and gameplay
Efficient Project Setup
A lean Unity scene and asset structure for fast iteration and minimal friction
Scalable Code Foundation
Although prototypes can be quick and dirty, It's important to be able to extend functionality and scale. I'll keep things lightweight without hard-coding
FAQs
A short description of your concept, target platform (PC, Web, or Mobile), and any reference images or mechanics you’d like included.
Most small prototypes take 1–2 weeks depending on scope. Larger or feature-heavy builds may take longer. We’ll confirm a timeline during our first discussion
No I use placeholder visuals or integrate assets you provide. This keeps development focused on gameplay and testing
2D or 3D single-player prototypes — platformers, shooters, top-downs, etc. (No online multiplayer or VR for now.)
I turn your idea into a Unity prototype focused on gameplay feel and iteration. My goal is to help you test and refine your ideas quickly, with clean, reliable systems that can scale into full production later
What's included
Playable Unity Build
A functional, standalone build for Windows, WebGL, or Android depending on your project needs. Ideal for testing mechanics, sharing with collaborators, or presenting to potential publishers or investors
Core Gameplay System
Implements the main mechanic (movement, combat, etc.) with clear, functional feedback so you can evaluate the feel of gameplay
Basic User Interface
Simple UI elements such as restart buttons, wave indicators, or health bars as needed for testing of core mechanics and gameplay
Efficient Project Setup
A lean Unity scene and asset structure for fast iteration and minimal friction
Scalable Code Foundation
Although prototypes can be quick and dirty, It's important to be able to extend functionality and scale. I'll keep things lightweight without hard-coding
FAQs
A short description of your concept, target platform (PC, Web, or Mobile), and any reference images or mechanics you’d like included.
Most small prototypes take 1–2 weeks depending on scope. Larger or feature-heavy builds may take longer. We’ll confirm a timeline during our first discussion
No I use placeholder visuals or integrate assets you provide. This keeps development focused on gameplay and testing
2D or 3D single-player prototypes — platformers, shooters, top-downs, etc. (No online multiplayer or VR for now.)