3D Modeling / UV Unwrapping

Starting at

$

25

/hr

About this service

Summary

With a background in Game Design, I understand the balance between visual quality and technical performance. I work primarily in Autodesk Maya or 3DS Max, focusing on clean topology and efficient UV layouts. My workflow is reliable, fast, and easily fits into larger pipelines.

Process

Client Briefing – Understand the asset’s purpose, required level of detail, and technical constraints.
Model Blocking – Define proportions and key forms through an initial blockout (if modeling is required).
3D Modeling – Create optimized, clean geometry in Maya or Max.
UV Unwrapping – Unwrap the model with non-overlapping UVs, minimizing distortion and maximizing texture density.
Final Checks – Ensure the model and UVs are optimized, clean, and ready for texturing or rendering.
Export & Deliver – Provide deliverables in requested formats (.ma, .max, .fbx, etc.), along with well-organized UVs and models.
Note: I can provide either just the 3D model, just the UV unwrapping, or both—depending on your project needs.

What's included

  • Maya/Max files, FBX/OBJ Exports

    You will receive a clean and optimized 3D model in your preferred format (.Mb, .Max, .FBX, or .OBJ), along with a non-overlapping, well-organized UV layout. All scene files will be properly named and neatly organized, with the option to include notes or UV guides for a smooth texturing handoff.


Skills and tools

3D Designer

3D Modeler

Autodesk 3ds Max

Autodesk 3ds Max

Autodesk Maya

Autodesk Maya

Industries

Gaming
Design
Interior Design