First Person/ Third Person WebGL Navigation for 3D scenes by Tim AfframFirst Person/ Third Person WebGL Navigation for 3D scenes by Tim Affram
First Person/ Third Person WebGL Navigation for 3D scenesTim Affram
Cover image for First Person/ Third Person WebGL Navigation for 3D scenes
Get immersive walkthrough experiences for your 3D environments. These are built with Three.js, where your users can freely explore architectural spaces, product showrooms, or virtual worlds from a first-person or third-person perspective—moving through the scene, looking around, and interacting with objects in real-time.
As a Creative Frontend Developer, I can assist with 3D projects on the web using WebGL, Three.JS, and other Computer Graphics techniques popularly known as Emerging Technologies.
I also really enjoy creating procedural geometry, parametric geometry, BufferGeometry, and particles, where a lot of math and randomization are used to make visually stunning ideas come to life out of seemingly nothing.
If Blender edits to 3D assets are needed, I'm able to complete those as well. I also build 2D canvas-related interactions with tools like Fabric.js and Pixi.js, as well as the native HTML5 Canvas.
It's also very common to need physics-based interactions in these experiences, where you either need collision detection for realistic movement through spaces, or interactive elements your users can push, grab, or manipulate. In some cases, you literally need pathfinding, AI-driven navigation, or camera-rail systems as a separate tool to guide users through a curated experience. You can find my portfolio below for some examples of my Three.js pages.
Feel free to contact me for any inquiries as well.
Example work
Salmon Third Person Swimmer (Three.js)
Starting at$25 /hr
Tags
JavaScript
Node.js
React
three.js
TypeScript
WebGL
Service provided by
Tim Affram proAccra, Ghana
3
Followers
First Person/ Third Person WebGL Navigation for 3D scenesTim Affram
Starting at$25 /hr
Tags
JavaScript
Node.js
React
three.js
TypeScript
WebGL
Cover image for First Person/ Third Person WebGL Navigation for 3D scenes
Get immersive walkthrough experiences for your 3D environments. These are built with Three.js, where your users can freely explore architectural spaces, product showrooms, or virtual worlds from a first-person or third-person perspective—moving through the scene, looking around, and interacting with objects in real-time.
As a Creative Frontend Developer, I can assist with 3D projects on the web using WebGL, Three.JS, and other Computer Graphics techniques popularly known as Emerging Technologies.
I also really enjoy creating procedural geometry, parametric geometry, BufferGeometry, and particles, where a lot of math and randomization are used to make visually stunning ideas come to life out of seemingly nothing.
If Blender edits to 3D assets are needed, I'm able to complete those as well. I also build 2D canvas-related interactions with tools like Fabric.js and Pixi.js, as well as the native HTML5 Canvas.
It's also very common to need physics-based interactions in these experiences, where you either need collision detection for realistic movement through spaces, or interactive elements your users can push, grab, or manipulate. In some cases, you literally need pathfinding, AI-driven navigation, or camera-rail systems as a separate tool to guide users through a curated experience. You can find my portfolio below for some examples of my Three.js pages.
Feel free to contact me for any inquiries as well.
Example work
Salmon Third Person Swimmer (Three.js)
$25 /hr