At the end of this job, you'll have a pristine 3D game made entirely from scratch using nothing but OpenGL and C++. The old-school way.
Whether you want it as a prototype, a school project, or to upload it to Steam, the game will include a robust 3D rendering pipeline with the Blinn-Phong shading model, a spatial audio system, input pooling, and a simple way to distribute to platforms like Windows and Linux.