Real-Time Backend Development (WebSockets) by Alicia KimaniReal-Time Backend Development (WebSockets) by Alicia Kimani
Real-Time Backend Development (WebSockets)Alicia Kimani
Cover image for Real-Time Backend Development (WebSockets)
I build backends where events happen instantly — live location tracking, multiplayer sync, real-time notifications, chat systems, and collaborative tools. No polling. No delays. True real-time.
My proof: Built the Socket.IO layer for a full ride-hailing platform — live captain location broadcast, instant ride confirmation events, OTP-verified ride start, and graceful disconnect/reconnect handling. Also built the WebSocket backbone for a multiplayer metaverse game, handling position sync for multiple concurrent users in shared spaces.
What I deliver: → Socket.IO or native WebSocket (ws) server architecture → Room-based and broadcast event systems → Auth-protected socket connections — JWT verified on handshake → Live data: location tracking, chat, collaborative state, game position sync → Graceful disconnect detection and session restore on reconnect → Integration with PostgreSQL or MongoDB for persistent event history → Load-tested and latency-optimized — sub-second event delivery
If your product needs any kind of live, push-based data — I've built it.
Stack: Node.js · Socket.IO · WebSockets (ws) · TypeScript · PostgreSQL · MongoDB · Express · Redis (pub/sub where needed)
FAQs

Starting at$280
Duration1 week
Tags
Node.js
Socket.io
Backend Engineering
Live Data
Location Tracking
Real-Time
WebSockets
Service provided by
Alicia Kimani Nairobi, Kenya
Real-Time Backend Development (WebSockets)Alicia Kimani
Starting at$280
Duration1 week
Tags
Node.js
Socket.io
Backend Engineering
Live Data
Location Tracking
Real-Time
WebSockets
Cover image for Real-Time Backend Development (WebSockets)
I build backends where events happen instantly — live location tracking, multiplayer sync, real-time notifications, chat systems, and collaborative tools. No polling. No delays. True real-time.
My proof: Built the Socket.IO layer for a full ride-hailing platform — live captain location broadcast, instant ride confirmation events, OTP-verified ride start, and graceful disconnect/reconnect handling. Also built the WebSocket backbone for a multiplayer metaverse game, handling position sync for multiple concurrent users in shared spaces.
What I deliver: → Socket.IO or native WebSocket (ws) server architecture → Room-based and broadcast event systems → Auth-protected socket connections — JWT verified on handshake → Live data: location tracking, chat, collaborative state, game position sync → Graceful disconnect detection and session restore on reconnect → Integration with PostgreSQL or MongoDB for persistent event history → Load-tested and latency-optimized — sub-second event delivery
If your product needs any kind of live, push-based data — I've built it.
Stack: Node.js · Socket.IO · WebSockets (ws) · TypeScript · PostgreSQL · MongoDB · Express · Redis (pub/sub where needed)
FAQs

$280