3D Game Art Creation by Armani Gentles-Williams3D Game Art Creation by Armani Gentles-Williams
3D Game Art CreationArmani Gentles-Williams
Cover image for 3D Game Art Creation
Do you need a model for your game, UI, Website or AR/VR project?
I have you covered! Realistic or stylised? no problem!
I offer bespoke art tailored to enhance immersive gaming experiences. Leveraging advanced skills in various 3D software and rendering tools, deliverables are optimized for real-time performance.

What's included

Reference and Previsualisation
After an initial meeting I will gather references and create a pre-vis model to show scale, shape and blockout the desired piece.
Phase 1 pass
The high fidelity version of the without texture. Here we will take about iterations and changes to the requested piece.
Phase 2 pass
Low poly optimised version of the high fidelity model, which has been baked and received a rough texturing pass. At this stage we will discuss iterations on the initial look of the model and direction that the texture phase is taking.
Phase 3 pass
The complete model in the desired rendering application. Iterations will still happen here, we can discuss final presentation, lighting and composition.
Delivery
All files, screenshots, video captures and renders will be packaged and delivered to the client.
Contact for pricing
Tags
Adobe Substance
Blender
Unity
Unreal Engine
Zbrush
3D Designer
3D Modeler
Artist
Service provided by
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3D Game Art CreationArmani Gentles-Williams
Contact for pricing
Tags
Adobe Substance
Blender
Unity
Unreal Engine
Zbrush
3D Designer
3D Modeler
Artist
Cover image for 3D Game Art Creation
Do you need a model for your game, UI, Website or AR/VR project?
I have you covered! Realistic or stylised? no problem!
I offer bespoke art tailored to enhance immersive gaming experiences. Leveraging advanced skills in various 3D software and rendering tools, deliverables are optimized for real-time performance.

What's included

Reference and Previsualisation
After an initial meeting I will gather references and create a pre-vis model to show scale, shape and blockout the desired piece.
Phase 1 pass
The high fidelity version of the without texture. Here we will take about iterations and changes to the requested piece.
Phase 2 pass
Low poly optimised version of the high fidelity model, which has been baked and received a rough texturing pass. At this stage we will discuss iterations on the initial look of the model and direction that the texture phase is taking.
Phase 3 pass
The complete model in the desired rendering application. Iterations will still happen here, we can discuss final presentation, lighting and composition.
Delivery
All files, screenshots, video captures and renders will be packaged and delivered to the client.
Contact for pricing