The modeling, lighting and texturing process will be inside 3D Studio Max. Optionally, I can make a short animation or even an Unreal Engine scene if the customer request it.
What's included
Source file (3DS Max), image files and textures (jpg, pdf and png format)
The source file include the geometry, materials (usually VRay), lighting, particles and special effects. For vegetation I use Chaos Scatter most of the times. The images will be all the textures used and the final renders
FAQs
The archives for the orthogonal views (plant, front and left/right views), that can be a pdf, images or AutoCAD files. A short description about the materials, the environment and the level of details desired.
The modeling, lighting and texturing process will be inside 3D Studio Max. Optionally, I can make a short animation or even an Unreal Engine scene if the customer request it.
What's included
Source file (3DS Max), image files and textures (jpg, pdf and png format)
The source file include the geometry, materials (usually VRay), lighting, particles and special effects. For vegetation I use Chaos Scatter most of the times. The images will be all the textures used and the final renders
FAQs
The archives for the orthogonal views (plant, front and left/right views), that can be a pdf, images or AutoCAD files. A short description about the materials, the environment and the level of details desired.