The modeling, lighting and texturing process will be inside 3D Studio Max. Optionally, I can make a short animation or even an Unreal Engine scene if the customer request it.
What's included
Source file (3DS Max), image files and textures (jpg, pdf and png format)
The source file include the geometry, materials (usually VRay), lighting, particles and special effects. For vegetation I use Chaos Scatter most of the times. The images will be all the textures used and the final renders
The modeling, lighting and texturing process will be inside 3D Studio Max. Optionally, I can make a short animation or even an Unreal Engine scene if the customer request it.
What's included
Source file (3DS Max), image files and textures (jpg, pdf and png format)
The source file include the geometry, materials (usually VRay), lighting, particles and special effects. For vegetation I use Chaos Scatter most of the times. The images will be all the textures used and the final renders