Texturing

Starting at

$

35

/hr

About this service

Summary

I craft custom textures using Substance Painter, delivering high-quality, PBR-ready maps for any 3D model. Whether for games or high-end renders, I focus on creating textures that bring your assets to life with realism and efficiency.

Process

1) Receive/Prepare Model – Import the model into Substance Painter or the appropriate software.
2) Base Texturing – Start with base textures, applying colors, roughness, and material properties.
3) Detailing – Add finer details, such as scratches, weathering, and additional maps (e.g., normal, height).
4) Optimization – Ensure textures are optimized for performance, especially for game or real-time use.
5) Export & Deliver – Provide the final texture maps (BaseColor, Roughness, Normal, etc.) and any related project files.

What's included

  • Textures (PBR Maps) Along with Substance Painter File

    Custom, high-quality textures created in Substance Painter, ready for real-time engines or render workflows. Includes standard PBR maps.


Skills and tools

3D Designer

3D Modeler

Adobe Substance

Adobe Substance

Industries

Design