Game Design Document (GDD) – Comprehensive blueprint outlining gameplay mechanics, story, levels, art direction, UI/UX, and more.
Game Concept & Pitch Deck – High-level overview for presenting the game idea to stakeholders or investors.
Gameplay Mechanics Design – Detailed rules, systems, and player interactions.
Level Design – Maps, layouts, and progression flow with documentation and/or prototypes.
Character & World Design Concepts – Descriptions, sketches, or references for characters, environments, and lore.
UI/UX Wireframes – Interface mockups and user flow documentation to guide development.
Narrative Design – Story arcs, dialogue scripts, branching paths, and world-building content.
Prototypes – Playable mockups or white-box versions to test mechanics or level design.
Balancing Sheets – Spreadsheets or docs for tuning stats, economies, or difficulty curves.
Technical Documentation – Guidelines for integrating design with development tools or engines.
Feedback & Iteration Reports – Based on playtests or reviews, with action plans for improvement.