Interactive Character & Avatar Animation by Ilya G.Interactive Character & Avatar Animation by Ilya G.
Interactive Character & Avatar AnimationIlya G.
Cover image for Interactive Character & Avatar Animation
I design and build interactive characters that live inside apps, games, and websites. These aren't pre-rendered video loops - they're interactive systems with emotional states, behavioral hooks, and customization options that your dev team controls programmatically.
My largest engagement in this space was a $76K, 6-month character system for an educational app: two interactive avatars with 13 emotional states, skinning, customization, UI button components, a layered background system with galaxy and particle effects, and audio integration. 103 animations across 9 state machines and 3 ViewModels. I also built the "Willo" character for a developer education platform - responsive layout, parallax backgrounds, emotional state animations used in their game and on their website.
Your engineers get a working demo in their framework (Flutter, React, standalone HTML), architecture documentation, and a structural analysis of the file before we even get on the handoff call.

What's included:

Interactive character system - A fully rigged character built in Rive with emotional states, behavioral hooks (speaking, listening, idle, custom triggers), and state machine architecture. Your dev team can trigger states, swap skins, and bind data without touching the animation file.
Developer handoff package - Binary file analysis, architecture diagrams, developer documentation, and a working demo in your framework. Your engineers get a running prototype, not a Figma link.
FAQs
A regular animated character is a video file or a sprite sheet. What I build is an interactive system. Your app code tells the character to smile, speak, listen, or react to user input. It responds in real time. You can swap colors, customize features, and bind it to your app's data.
Yes. I built animated game UI with full state-driven interfaces for an online gaming platform, complete with a React demo that had all input states wired up. The same architecture works for game characters, NPCs, or mascots.
Flutter, React, Swift, standalone HTML with WebGL2 - whatever your team uses. Rive has runtime libraries for most platforms. I build the demo in your stack.
Example work
Willo - a friendly (mostly) guide to learning github! You ca...
Starting at$110 /hr
Schedule a call
Tags
Adobe After Effects
Lottie
Rive
2D Animator
Avatar
Character Animation
Game UI
Interactive Animation
Rive Animator
Service provided by
Ilya G. proStamford, USA
Interactive Character & Avatar AnimationIlya G.
Starting at$110 /hr
Schedule a call
Tags
Adobe After Effects
Lottie
Rive
2D Animator
Avatar
Character Animation
Game UI
Interactive Animation
Rive Animator
Cover image for Interactive Character & Avatar Animation
I design and build interactive characters that live inside apps, games, and websites. These aren't pre-rendered video loops - they're interactive systems with emotional states, behavioral hooks, and customization options that your dev team controls programmatically.
My largest engagement in this space was a $76K, 6-month character system for an educational app: two interactive avatars with 13 emotional states, skinning, customization, UI button components, a layered background system with galaxy and particle effects, and audio integration. 103 animations across 9 state machines and 3 ViewModels. I also built the "Willo" character for a developer education platform - responsive layout, parallax backgrounds, emotional state animations used in their game and on their website.
Your engineers get a working demo in their framework (Flutter, React, standalone HTML), architecture documentation, and a structural analysis of the file before we even get on the handoff call.

What's included:

Interactive character system - A fully rigged character built in Rive with emotional states, behavioral hooks (speaking, listening, idle, custom triggers), and state machine architecture. Your dev team can trigger states, swap skins, and bind data without touching the animation file.
Developer handoff package - Binary file analysis, architecture diagrams, developer documentation, and a working demo in your framework. Your engineers get a running prototype, not a Figma link.
FAQs
A regular animated character is a video file or a sprite sheet. What I build is an interactive system. Your app code tells the character to smile, speak, listen, or react to user input. It responds in real time. You can swap colors, customize features, and bind it to your app's data.
Yes. I built animated game UI with full state-driven interfaces for an online gaming platform, complete with a React demo that had all input states wired up. The same architecture works for game characters, NPCs, or mascots.
Flutter, React, Swift, standalone HTML with WebGL2 - whatever your team uses. Rive has runtime libraries for most platforms. I build the demo in your stack.
Example work
Willo - a friendly (mostly) guide to learning github! You ca...
$110 /hr