Modular Workflow: Design and create high-quality kitbash asset libraries for the construction of complex, modular environments.
Full-Pipeline Execution: Handle the complete asset lifecycle: high/low poly modeling in Maya; baking and texturing in the Adobe Substance; and final integration within Unreal Engine.
Optimization & LODs: Ensure all assets and environments are highly performant and optimized for real-time playback in broadcast or game environments through meticulous manual poly-budget management.
Technical Setup: Configure complex PBR materials, master materials, and shader logic within Unreal.
Collaboration: Work closely with Supervisors to troubleshoot technical issues and provide feedback on new tools or pipeline developments.