Fully modeled character with clean topology, optimized for animation, gaming, or rendering.
UV unwrapping and texture mapping for seamless detail application. Hand-painted or procedurally generated textures (e.g., skin, clothing, accessories).
Material setup with realistic or stylized shading (PBR-ready materials, if needed).
Rigging setup for animation, including skeletal structure, weight painting, and control rig.
Blend shapes for facial expressions, if required.
Compatibility with software like Unity, Unreal Engine, or other pipelines.
Turntable renders or presentation-ready stills of the character from multiple angles.