I specialize in creating custom 3D weapon models that meet the needs of game developers and artists. My focus on detail and functionality sets my designs apart, ensuring that each weapon not only looks great but also integrates seamlessly into your project. Whether you need high-poly models for marketing or low-poly models for gameplay, I provide tailored solutions that elevate your game's visual storytelling
What's included
High-Poly Model
A detailed high-poly 3D model of the weapon, showcasing intricate designs and features suitable for visual presentations or marketing materials
Low-Poly Model
An optimized low-poly version of the weapon, perfect for game engines while maintaining visual fidelity for real-time applications
Texture Maps
Comprehensive texture maps, including diffuse, normal, specular, and roughness maps, tailored to enhance the weapon's appearance in various lighting conditions
Rigging and Animation
Optional rigging for animations, allowing for dynamic poses or in-game actions such as firing, reloading, or melee attacks
File Formats
Delivery in multiple file formats (FBX, OBJ, etc.) to ensure compatibility with various game engines and design software
I specialize in creating custom 3D weapon models that meet the needs of game developers and artists. My focus on detail and functionality sets my designs apart, ensuring that each weapon not only looks great but also integrates seamlessly into your project. Whether you need high-poly models for marketing or low-poly models for gameplay, I provide tailored solutions that elevate your game's visual storytelling
What's included
High-Poly Model
A detailed high-poly 3D model of the weapon, showcasing intricate designs and features suitable for visual presentations or marketing materials
Low-Poly Model
An optimized low-poly version of the weapon, perfect for game engines while maintaining visual fidelity for real-time applications
Texture Maps
Comprehensive texture maps, including diffuse, normal, specular, and roughness maps, tailored to enhance the weapon's appearance in various lighting conditions
Rigging and Animation
Optional rigging for animations, allowing for dynamic poses or in-game actions such as firing, reloading, or melee attacks
File Formats
Delivery in multiple file formats (FBX, OBJ, etc.) to ensure compatibility with various game engines and design software