3D game Assets

Starting at

$

150

About this service

Summary

Texturing mapping and rigging .

What's included

  • 3D ASSETS

    Conceptualization Idea Generation: Start with brainstorming ideas that fit the game's theme and style. Sketching: Create rough sketches to visualize the assets before moving to 3D modeling. 2. Modeling 3D Software: Use tools like Blender, Maya, or 3ds Max to create the models. Geometry: Build the structure of the asset, focusing on the shape, scale, and proportion. Detailing: Add intricate features and elements that enhance realism, such as textures and small components. 3. Texturing UV Mapping: Unwrap the model to create a 2D representation for applying textures. Materials: Define how the surface reacts to light, using shaders and materials to give it depth and realism. Textures: Apply images or patterns to give the asset a realistic appearance, considering details like wear and tear. 4. Rigging (if applicable) Skeleton Creation: For animated assets (like characters), create a rig that defines how the model moves. Weight Painting: Assign weights to different parts of the mesh to ensure smooth movements during animation. 5. Optimization Polygon Count: Reduce the polygon count to ensure the asset runs efficiently within the game engine without sacrificing quality. LOD (Level of Detail): Create multiple versions of the asset for different viewing distances to enhance performance


Duration

2 weeks

Skills and tools

3D Designer
3D Animator
3D Modeler
Blender
Spline
Zbrush

Industries

PC Games

Work with me