Skilled in humanoid, organic, and robotic character and creature design for game art, animation, and visual effects. Utilizing Blender, Autodesk Maya, 3D StudioMax, Character Creator, and Zbrush to create toon and hyper-realistic characters.
I provide a range of character types:
Hyper Realistic | Stylized | Low-Poly
I provide design services such as:
2D Concept | 3D modeling | 3D Sculpting | Texturing | Render | Presentation
I provide technical services such as:
Rigging | Optimization | Scripting
I provide compatible characters for:
Unity | Unreal Engine | Meta Avatars (VR) | AI Generation | WebGL | Virtual Simulations