Retopology, UV unwrapping, Handpainting Services by Miriam VargasRetopology, UV unwrapping, Handpainting Services by Miriam Vargas
Retopology, UV unwrapping, Handpainting ServicesMiriam Vargas
Cover image for Retopology, UV unwrapping, Handpainting Services
I create high-quality 3D assets optimized for real-time applications, with a strong focus on clean topology, efficient geometry, and production-ready workflows.
My expertise covers the entire asset creation pipeline, from modeling and retopology to UV unwrapping and hand-painted texturing. Whether starting from a high-poly sculpt or creating an asset from scratch, I ensure every model is optimized for game engines while maintaining visual quality and performance.
Available services include: • 3D Modeling • Retopology of High-Poly Assets • Clean Quad-Based Topology • UV Unwrapping • Hand-Painted Texturing • Asset Optimization for Real-Time Engines • Unreal Engine and Unity Ready Assets
Every project is fully customizable. You can choose the specific services you need, whether it's only retopology, UVs, texturing, or the complete asset creation pipeline. Pricing is tailored to the scope of work and the selected services, ensuring you only pay for what your project requires.
I transform concepts and high-poly sculpts into efficient, game-ready assets that combine strong visual quality with optimized performance.
Contact for pricing
Duration1 week
Tags
3D Modeler
gameready
handpainting
optimization
real-time
retopology
topology
Service provided by
Miriam Vargas Reus, Spain
1
Followers
Retopology, UV unwrapping, Handpainting ServicesMiriam Vargas
Contact for pricing
Duration1 week
Tags
3D Modeler
gameready
handpainting
optimization
real-time
retopology
topology
Cover image for Retopology, UV unwrapping, Handpainting Services
I create high-quality 3D assets optimized for real-time applications, with a strong focus on clean topology, efficient geometry, and production-ready workflows.
My expertise covers the entire asset creation pipeline, from modeling and retopology to UV unwrapping and hand-painted texturing. Whether starting from a high-poly sculpt or creating an asset from scratch, I ensure every model is optimized for game engines while maintaining visual quality and performance.
Available services include: • 3D Modeling • Retopology of High-Poly Assets • Clean Quad-Based Topology • UV Unwrapping • Hand-Painted Texturing • Asset Optimization for Real-Time Engines • Unreal Engine and Unity Ready Assets
Every project is fully customizable. You can choose the specific services you need, whether it's only retopology, UVs, texturing, or the complete asset creation pipeline. Pricing is tailored to the scope of work and the selected services, ensuring you only pay for what your project requires.
I transform concepts and high-poly sculpts into efficient, game-ready assets that combine strong visual quality with optimized performance.
Contact for pricing