3D Game Asset Modeling Service

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About this service

Summary

Game Asset Modeling Service
Craft detailed, optimized 3D assets that bring game worlds to life.
🛠️ What You’ll Get:
Environment & Props:
Modular kits (walls, floors, terrain).
Props (weapons, furniture, vehicles, sci-fi tech, fantasy items).
Natural elements (rocks, trees, foliage, ruins).
Technical Excellence:
Low-poly game-ready models with clean topology.
LODs (Levels of Detail) for performance optimization.
UV unwrapping & PBR textures (metallic, roughness, normal maps).
Customization:
Stylized, realistic, or low-poly art styles to match your game’s aesthetic.
Collision meshes and engine-ready exports (Unity, Unreal, Godot).
📦 Deliverables Included:
3D Model Files: FBX, OBJ, or engine-specific formats.
Textures: Base color, normal, roughness, etc. (PNG/TGA).
Source Files: Blender, Maya, or 3ds Max (optional).
Documentation: Polycount, texture resolutions, and usage guides.
🎮 Why Choose This Service?
Save Development Time: Focus on gameplay while I handle asset creation.
Optimized Performance: Assets built for smooth in-engine performance.
Consistent Style: Ensure all models align with your game’s visual identity.
Revisions: Collaborative tweaks to meet your exact needs.
Perfect For:
Indie game developers needing polished environments.
VR/AR studios requiring immersive 3D props.
Tabletop games (3D assets for digital adaptations).
🌟 Optional Add-Ons:
Animated Assets: Moving parts (e.g., doors, machinery).
Destructible Meshes: Pre-fractured models for dynamic gameplay.
Texture Variations: Alternate skins or wear-and-tear effects.

What's included

  • Game Asset Modeling Service

    Core Deliverables 3D Model Files -Description: Final game-ready 3D models (environments, props, modular kits) in formats like FBX, OBJ, or GLTF. -Includes: Clean topology, optimized polycount, and proper pivot/orientation for engines like Unity or Unreal. Textured Assets with PBR Materials -Description: Physically Based Rendering (PBR) texture sets for realistic or stylized visuals. -Includes: Base Color, Metallic, Roughness, Normal, and Occlusion maps. Textures delivered as PNG/TGA files (2048x2048 or 4096x4096 resolution). Low-Poly & LOD Models -Description: Optimized low-poly versions of assets and Levels of Detail (LOD) meshes for performance. -Includes: Reduced polycount variants for distant objects. UV-Unwrapped Models -Description: Efficient UV layouts to ensure textures display correctly with no stretching/seams.


Skills and tools

3D Designer

3D Animator

3D Modeler

Autodesk 3ds Max

Blender

Revit

Spline

Zbrush

Industries

Media and Entertainment

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