Modular Stylized Low Poly Game Asset (Game-Ready) by Danny Y | Typetree StudioModular Stylized Low Poly Game Asset (Game-Ready) by Danny Y | Typetree Studio
Modular Stylized Low Poly Game Asset (Game-Ready)Danny Y | Typetree Studio
Cover image for Modular Stylized Low Poly Game Asset (Game-Ready)
3D Low Poly Modular Environment for Game Development I create clean, game-ready low poly modular environment assets designed for real-time engines such as Unity or Unreal Engine. This service focuses on modular environment structures that are easy to reuse, expand, and assemble in-game, while maintaining a consistent stylized visual style and optimized performance. Each asset is built with game camera perspective, modularity, and production efficiency in mind — suitable for indie games, RTS, city builders, and stylized RPG projects. WHAT YOU’LL GET :  • Game-ready low poly 3D environment assets  • Modular structure for flexible level building  • Clean topology and optimized poly count  • Proper pivots and scale for engine usage  • UVs prepared for color atlas or trim-sheet workflow  • Export-ready files (FBX / OBJ) BEST FOR This service is ideal if you need:  • Modular buildings or environment sets  • Stylized or semi-realistic low poly visuals  • Assets optimized for real-time performance  • A structured production workflow (not experimental art)

What's included

Modular Stylized Low Poly Game Asset (Game-Ready, Unity / Real-Time)
 • Modular structure for flexible level building\  • Clean topology and optimized poly count\  • Proper pivots and scale for engine usage\  • UVs prepared for color atlas or trim-sheet workflow\  • Export-ready files (FBX / OBJ)
FAQs
Assets are optimized for Unity and Unreal Engine, but can be used in any engine that supports standard 3D formats.
Yes. Style adjustments are possible as long as they stay within a stylized low poly direction. Please provide clear visual references and target perspective to ensure consistency.
No. This service is focused on stylized low poly assets optimized for real-time games.
Not in this deliverable, but I’m happy to discuss it as a separate service.
FBX/OBJ + PNG textures, ready for Unity or Unreal. But I can also provide GLB/GLTF format if needed.
Small adjustments are fine. Major changes to shape or scope may require an add-on or new deliverable.
Up to 7 individual objects, depending on the complexity of the model. For example, the more complex the model, the more likely it is to count as 2-3 individual objects.
Starting at$150
Duration7 days
Tags
Blender
Unity
3D Modeler
Service provided by
Danny Y | Typetree Studio South Jakarta, Indonesia
3
Followers
Modular Stylized Low Poly Game Asset (Game-Ready)Danny Y | Typetree Studio
Starting at$150
Duration7 days
Tags
Blender
Unity
3D Modeler
Cover image for Modular Stylized Low Poly Game Asset (Game-Ready)
3D Low Poly Modular Environment for Game Development I create clean, game-ready low poly modular environment assets designed for real-time engines such as Unity or Unreal Engine. This service focuses on modular environment structures that are easy to reuse, expand, and assemble in-game, while maintaining a consistent stylized visual style and optimized performance. Each asset is built with game camera perspective, modularity, and production efficiency in mind — suitable for indie games, RTS, city builders, and stylized RPG projects. WHAT YOU’LL GET :  • Game-ready low poly 3D environment assets  • Modular structure for flexible level building  • Clean topology and optimized poly count  • Proper pivots and scale for engine usage  • UVs prepared for color atlas or trim-sheet workflow  • Export-ready files (FBX / OBJ) BEST FOR This service is ideal if you need:  • Modular buildings or environment sets  • Stylized or semi-realistic low poly visuals  • Assets optimized for real-time performance  • A structured production workflow (not experimental art)

What's included

Modular Stylized Low Poly Game Asset (Game-Ready, Unity / Real-Time)
 • Modular structure for flexible level building\  • Clean topology and optimized poly count\  • Proper pivots and scale for engine usage\  • UVs prepared for color atlas or trim-sheet workflow\  • Export-ready files (FBX / OBJ)
FAQs
Assets are optimized for Unity and Unreal Engine, but can be used in any engine that supports standard 3D formats.
Yes. Style adjustments are possible as long as they stay within a stylized low poly direction. Please provide clear visual references and target perspective to ensure consistency.
No. This service is focused on stylized low poly assets optimized for real-time games.
Not in this deliverable, but I’m happy to discuss it as a separate service.
FBX/OBJ + PNG textures, ready for Unity or Unreal. But I can also provide GLB/GLTF format if needed.
Small adjustments are fine. Major changes to shape or scope may require an add-on or new deliverable.
Up to 7 individual objects, depending on the complexity of the model. For example, the more complex the model, the more likely it is to count as 2-3 individual objects.
$150