Native iOS, macOS & CarPlay App Development by Michel StormsNative iOS, macOS & CarPlay App Development by Michel Storms
Native iOS, macOS & CarPlay App DevelopmentMichel Storms
Cover image for Native iOS, macOS & CarPlay App Development
Native Apple development from a blank file to App Store release, or taking over an existing codebase that needs stabilising. Swift, SwiftUI, UIKit and AppKit across iPhone, iPad, Mac, Apple Watch and CarPlay.
I take the parts most teams avoid: offline-first apps, system extensions, Bluetooth hardware, CarPlay entitlements, WebRTC audio, macOS accessibility and automation, signing and notarization. When the product also needs Android or Windows, I can own that too.
Shipped on the App Store: TrackHound (offline navigation for iPhone and CarPlay), PawMode (Critical Alerts entitlement), HoverCalc and PickDatePlace. Clear written updates and visible progress every week. Based in Belgium, working in English, Dutch and French.
Starting at$75 /hr
Tags
iOS
Swift
SwiftUI
Xcode
iOS Developer
Mobile Engineer
Service provided by
Michel Storms Ingelmunster, Belgium
1
Followers
Native iOS, macOS & CarPlay App DevelopmentMichel Storms
Starting at$75 /hr
Tags
iOS
Swift
SwiftUI
Xcode
iOS Developer
Mobile Engineer
Cover image for Native iOS, macOS & CarPlay App Development
Native Apple development from a blank file to App Store release, or taking over an existing codebase that needs stabilising. Swift, SwiftUI, UIKit and AppKit across iPhone, iPad, Mac, Apple Watch and CarPlay.
I take the parts most teams avoid: offline-first apps, system extensions, Bluetooth hardware, CarPlay entitlements, WebRTC audio, macOS accessibility and automation, signing and notarization. When the product also needs Android or Windows, I can own that too.
Shipped on the App Store: TrackHound (offline navigation for iPhone and CarPlay), PawMode (Critical Alerts entitlement), HoverCalc and PickDatePlace. Clear written updates and visible progress every week. Based in Belgium, working in English, Dutch and French.
$75 /hr