I've had experience in both premade engines (Unity, Unreal, Godot) and custom engines built on top of tools like SDL and Raylib. I am flexible and can work with whatever tools you wish to use.
I've had experience in both premade engines (Unity, Unreal, Godot) and custom engines built on top of tools like SDL and Raylib. I am flexible and can work with whatever tools you wish to use.