Character Retopology, UVs & Texture Baking by Tu NguyenCharacter Retopology, UVs & Texture Baking by Tu Nguyen
Character Retopology, UVs & Texture BakingTu Nguyen
Cover image for Character Retopology, UVs & Texture Baking
Already have a high-poly character but need it prepared for a game or real-time project?
I can turn your sculpt into a clean, optimized asset ready for texturing and production.
This service can include: • Character retopology • Clean deformation-friendly topology • UV unwrapping • UDIM setup if required • Normal map baking • Ambient Occlusion and supporting maps • Mesh cleanup and optimization • Export to your required format
Polycount, topology structure, UV layout, and map resolution can be adjusted based on your project's requirements.
FAQs

Starting at$200
Duration1 week
Tags
3D Modeler
Service provided by
Tu Nguyen Ho Chi Minh City, Vietnam
Character Retopology, UVs & Texture BakingTu Nguyen
Starting at$200
Duration1 week
Tags
3D Modeler
Cover image for Character Retopology, UVs & Texture Baking
Already have a high-poly character but need it prepared for a game or real-time project?
I can turn your sculpt into a clean, optimized asset ready for texturing and production.
This service can include: • Character retopology • Clean deformation-friendly topology • UV unwrapping • UDIM setup if required • Normal map baking • Ambient Occlusion and supporting maps • Mesh cleanup and optimization • Export to your required format
Polycount, topology structure, UV layout, and map resolution can be adjusted based on your project's requirements.
FAQs

$200