Character Retopology, UVs & Texture Baking by Tu NguyenCharacter Retopology, UVs & Texture Baking by Tu Nguyen
Character Retopology, UVs & Texture BakingTu Nguyen
Already have a high-poly character but need it prepared for a game or real-time project?
I can turn your sculpt into a clean, optimized asset ready for texturing and production.
This service can include:
• Character retopology
• Clean deformation-friendly topology
• UV unwrapping
• UDIM setup if required
• Normal map baking
• Ambient Occlusion and supporting maps
• Mesh cleanup and optimization
• Export to your required format
Polycount, topology structure, UV layout, and map resolution can be adjusted based on your project's requirements.
Character Retopology, UVs & Texture BakingTu Nguyen
Starting at$200
Duration1 week
Tags
3D Modeler
Already have a high-poly character but need it prepared for a game or real-time project?
I can turn your sculpt into a clean, optimized asset ready for texturing and production.
This service can include:
• Character retopology
• Clean deformation-friendly topology
• UV unwrapping
• UDIM setup if required
• Normal map baking
• Ambient Occlusion and supporting maps
• Mesh cleanup and optimization
• Export to your required format
Polycount, topology structure, UV layout, and map resolution can be adjusted based on your project's requirements.