With a background in both computer science and digital art, I bring an approach to game development that facilitates both.
Supply a description of the mechanics and systems you would like to see in action and I will build them. The more details the better!
It would be helpful if you have:
A game design document
Clear and limited prototype scope
Assets, so I don't need to spend time searching for placeholders
With a background in both computer science and digital art, I bring an approach to game development that facilitates both.
Supply a description of the mechanics and systems you would like to see in action and I will build them. The more details the better!
It would be helpful if you have:
A game design document
Clear and limited prototype scope
Assets, so I don't need to spend time searching for placeholders